Designer & Family Board Games (H-R)
Designer Games A-G
Designer Games S-Z
| You Pay | |||
![]() |
Hare & Tortoise: Features the legendary race between the hare and the tortoise, but with a twist. Each player plays both parts at different stages of the race. Sometimes it is best to race like the rabbit; others, it is best to move slowly and cautiously like the turtle. In the end, it is the best combination of the two strategies that will win the race. Great fun for families, but also serious strategy for serious players. Author: David Parlett 2-6 players aged 10+, 45-60 minutes to play; a personal favorite. $24.99 | $21.56 |
|
![]() |
Hellas : In the land of ancient Greece, called Hellas, the people
waged power struggles for control of the many valuable islands.
The combatants faced each other over land and across the seas.
In these battles with sail and sword, the combatants venture forth to discover new islands to fight over. To aid them in their battles, the combatants often seek the favor of the Gods. Author: Franz-Benno Delonge, Players: 2 aged 12 and up, Length: 45-60 minutes | $15.40 | |
![]() |
Hoity Toity: (Formerly By Hook or
Crook, aka Adel Verpflichtet) As a member of the pretentious "Antique Club", you feel inexplicably compelled to outshine your other snobby friends. You are oddly convinced it is your destiny to become the antique collector with the most valuable collection - by using any means necessary. Outwit your fellow snobs to become the most "Hoity Toity" of them all. From the creator of "The Settlers of Catan". 3-6 players, ages 8+, 1 hour to play, Designed by Klaus Teuber. Spiel des Jahres 1990 Family game of the year. | $26.95 | |
|
|
ILLUMINATI (Deluxe):
One of Steve Jackson's most popular titles is
available again in this deluxe format. They're all around us. Secret
conspiracies are everywhere, and where can you find the only truth? Certainly
not in the game of Illuminati. Fnord. By popular demand,
Deluxe Illuminati (not to be confused with the trading-card version)
is back in print! This new edition features full-color cards and improved
money chits . . . but it's the same game you know and fear, of secret
conspiracies battling for world control. The phone company is controlled by creatures from outer space. The Congressional Wives have taken over the Pentagon. And the Boy Sprouts are cashing in their secret Swiss bank account to smash the IRS! 2-6 players compete to grab powerful groups and increase their wealth and power. No ploy is too devious, no stratagem too low, as you scheme your way to victory. We've always said that there is something in this game to offend everyone. |
$27.72 |
Sold Out
|
![]() |
Inkognito:
A GAME OF DECEPTION AND INTRIGUE by Leo Colovini and Alex Randolph It is Carnival in Venice, and you are seeking your partner, one of three other world famous secret agents. Your mission is to make contact with that agent and trade information that will allow the two of you to break into a safe containing the last known whereabouts of a mysterious figure known only as "the Grand Old Man." But beware, for another team of agents has been sent to Venice as well, to steal the information before you, and one mistake could cost you your life. Each player is assigned the role of one of four secret agents: Lord Fiddlebottom, Colonel Bubble, Agent X, or Madame Zsa Zsa, and must deduce who the other players are by arranging meetings with them to share tidbits of information. The players may also meet up with "the Ambassador" to gain valuable knowledge about the other spies. The first player to deduce the identities of the other agents and meet up with thier partner wins the game. It is a deductive card game of secrets, lies, and investigation for 2-5 players, playable in 20-30 minutes. | $16.17 | |
![]() |
Jurassic Jumble:
Be the first to collect a complete skeleton
of any one dinosaur. Quietly take a bone and watch the other players scramble
to get rid of the FAKE BONE and the PALEONTOLOGIST before grabbing for the
remaining bones. The first person to go out gets the value of the dinosaur
collected. Everyone with a bone scores 50 points. The player with the FAKE
BONE subtracts 50 points. The PALEONTOLOGIST is a wild card if used, but it
will cost a player 50 points if not used. The first to reach 1000 points wins.
Game includes 83 cards, 8 bones, and a booklet about the dinosaurs. Ages 6 & up. 3-9 Players. NEW from the makers of the best selling games SET, QUIDDLER and FIVE CROWNS. |
$22.91 | |
![]() |
Labyrinth Treasure Hunt: With their eyes only, players race through the corridors simultaneously to discover how many treasures can be reached in the many passages of the Labyrinth. Which corridors lead to treasures & which are blind alleys? Who'll be the first to shout out the right number? Beware of the secret doors that open with your keys! Great fun for the whole family! This is the latest in the popular Labyrinth Series of Games. Ages 8+, 2-6 players, 30 min to play | $11.94 | |
![]() |
Landlock: (A GameWright Game) In Landlock, strategy rules!
Take turns placing tiles next to one another, until lo and behold,
you've created a magic place where critters skitter and gnomes
roam. Make a continuous path or stream around Landlock and
you score big points. Discover a dragon or match up gnomes for
extra credit. But watch out... your opponent will try to stop you in
your tracks. The player with the highest score rules the land. A
quality game from a quality company. Ages 8+, 2 players or
teams, Playing time: about 20 minutes Awards : Mensa Select Award 2002 Games Magazine Top 100 Games Others | $9.86 |
|
![]() |
Lawless: In order to build your ranch (and your reputation) you
must take over the largest number of ranges, round up the most
herds, assemble the largest number of cowboys and amass the
most money possible. To reach this goal, you can act wisely, or
call upon slightly more unsavory methods...in this environment,
the ends ALWAYS justify the means. Just dont attract the
attention of The Law.... Contents * 117 Lawless Cards * 1 Six-sided Die * 60 Gold Pieces * 1 Game Board & rule book Number of Players: 2-6, Duration: 1 hour Difficulty Rating 3 of 10 Price: $17.95 | $13.86 | |
![]() |
Lord of the Rings: Fantasy Flight is the current U.S. manufacturer of LORD OF THE RINGS by master game designer Dr. Reiner Knizia. This is a unique board game which is played cooperatively by 2-5 players who must work together to defeat the dark forces of Sauron in an attempt to destroy the ring. You either win as a group or lose collectively. Some may fall along the way to allow others to succeed. There are 4 different boards (you must complete/survive) and a 5th to keep track of players status with respect to Sauron. | $38.50 | |
|
|
|||
![]() |
Lord of the Rings: the Search: This 2-player game is based on the classic J. R. R. Tolkien epic and features many of the characters and artifacts from the books with artwork from John Howe. The players take the roles of Frodo and Sam as they search for Mount Doom and try to be the first there with the Ring. The players score points for the companions and artifacts they collect on their journey and also for reaching Mount Doom. After a player reaches Mount Doom the game ends and the player with the most points wins. 2 players, aged 10 +; length: 30-40 minutes; author: Peter Neugebauer | $15.40 | |
![]() |
Lord of the Rings: The Duel: Gandalf encounters the Balrog in the under mountain Caves of Moria. The result is a fantastic duel of their magical powers on a small bridge over a deep chasm. Here, players replay that duel with the help of cards, which have magical symbols on the left and right, representing the strength of the adversaries. The symbols on the cards represent the offensive (right) and defensive (left) strengths of the adversaries: each unblocked symbol is lost energy for that player. 2 players, aged 10 +; length: 30 minutes; author: Peter Neugebauer. | $19.25 | |
![]() |
The Hobbit : Try to safely navigate your way to the Lonely Mountain and reclaim all the treasure of the evil dragon Smaug. You can trade your jewels for adventure points, answer the riddles or recite the songs, and steal a jewel right from under smaug's nose. You'll travel through the Edge of the Wild, the Misty Mountains, the Carrock, Mirkwood, Long Lake, and finally confront the Desolation of Smaug. Each terrain will yeild magical encounters and valuable treasure. All your wit, luck and skill will be tested. Includes: Master game board, 60 Adventure cards, 60 Gandalf cards, special die, 6 Hobbit figures, 12 gems, 6 tracker cards, rules, 1 Lonely Mountain, 1 Smaug, 6 tokens, 1 spinner card | $33.88 | |
![]() |
Magdar: Driven by
their lust for invaluable mithril and precious gemstones, the dwarves dug
deeper and deeper under the mountain. One day they dug too deep, and opened
the ancient vault of the sleeping demon Magdar in his primordial prison of
lava and shadow. But even as the demon advanced towards the dwarves, they were
amazed by the gemstones that, driven by Magdar's heat, sprung from the rocks
before him. They may have dug too deep, but a greedy and daring dwarf could
still have a chance to make good on a bad day. In Magdar, each player controls a team of dwarves prospecting for riches on a board that is slowly being destroyed over the course of play. Do you run back to safety with what few gems you have? Or do you risk Magdar's wrath and dig deeper in search of more? A board game of prospecting, claim-jumping, and greed for 2-4 players and is playable in 20-30 minutes. |
$16.17 | |
![]() |
MAGINOR: from Reiner Knizia. A clever board game of skill,
cunning card-play, and a bit 'o luck. As a promising mage, and a
candidate for the High Seat, you must visit and impress the 12
Oracles of Avalon. Only the one candidate that gains the favor of
the most Oracles will gain the high seat and the status of Wizard. Overseen by the high magistrate Maginor, the test is about to begin. Will you prevail? Maginor includes rules in the English, German, French, and Scandinavian languages. 2 - 4 players, Time to Play: 20 - 40 minutes; Ages: 12+ |
$19.98 | |
![]() |
Maharaja: a
clever strategic board game from the award winning designers Kramer & Kiesling.
During the game the players take different roles and travel from city to city
in India. Their architects build palaces and houses for the maharaja. Of
course, building a palace is expensive. Therefore it is important to earn
enough money in the cities. The first player building seven palaces is the winner. Besides the basic game the rules booklet contains two advanced versions for players who seek even more depth in their game play. Author: Wolfgang Kramer & Michael Kiesling, Players: 2-5 aged 10 and up Length: 90 minutes |
$33.98 | |
![]() |
Mammoth Hunters: Imagine a cold and windy autumn day
about 30,000 years ago. For hours the hunters have shadowed
the mammoth herd. Will they succeed? Will they be able to bring
down one of the huge beasts? If they succeed, the beast will feed
the tribe for many weeks ... Players take the role of these fearless ice age hunters. They try to remain close to the mammoth herds as they wander from region to region. As all hunters want to be close to the mammoths, conflict is inevitable. Some will stay, but others will go. In the end, those with clubs rule the regions. 3-5 players; aged 10+; 75-120 minutes; authors: Alan R Moon & Aaron Weissblum |
$29.26 | |
![]() |
Marco Polo:
(Ravensburger/Rio Grande) A fun, easy to
learn family game from master designer Reiner Knizia. Travel with Marco Polo
to discover the treasures of the East. Trade for spices, silk, oil, and exotic
fruits as you move from place to place on the backs of your camels. The player
who earns the most money with his caravan will win the game! Author: Reiner Knizia. Players: 2-5 aged 8 and up / Length: 30-45 minutes This is the English language edition.Click image to enlarge. |
$29.26 | |
![]() |
Mare Nostrum: Each player represents a leader of an ancient civilization trying to Build Pyramids, Wonders of the World and to draw Heroes to their ranks. Players sail the Mediterranean Sea and explore to find places to build cities and access to different resources (perfume, oil, gold, slaves, etc .) Commodities are used to build cities, wonders and pyramids, or to establish trade routes. Players may also conquer open provinces or even those that are controlled by their opponents. All of the wealth gained in the game is reinvested in construction and improvement of Wonders and the recruitment of Heroes. The first player to build the Pyramids, recruit 4 Heroes or Build 4 Wonders will be the victor. For 3-5 players, age 14+, 2 hours to play | $38.50 | |
![]() |
Maya Madness: (A GameWright Game) Adventure back to
the ancient world of Maya numerology in this intriguing card
game of mystery and mathematics. Add and subtract the right
combination of cards to claim your secret number token. Play a
Wild Jaguar to help reach your goal. But be carefulone misstep
and you plunge into the underworld of negative numbers! The
first player to collect five tokens wins. Ages 10+, 2-4 Players,
Playing time: 20 minutes Contents: 69 cards, 20 secret number tokens, 4 number lines, rules of play, Instructions in Spanish and French Box Dimensions: 7" x 7" x 2" |
$11.55 | |
![]() |
You're buyers for merchants in the competitive age of the infamous Medici family. You sail throughout the Med. Sea and beyond in search of valuable merchandise and profitable markets for the goods at the wholesale market where you must compete with other buyers for the what's available that day. Cornered markets of a commodity reap additional rewards. After three trips to the market, the player with the most $ wins! 2-6 age 10+; 45 minutes. $29.99 | $25.41 | Sold out |
![]() |
Memoir '44: A
unique historical game where players command a horde of little plastic Army
men facing-off in dozens of WWII battles on an oversize hex game board. Each
battle scenario mimics the historical terrain, troop placements and objectives
of each army. Deploying forces through a variety of Command cards, the smart
commander uses the unique skills of his units - infantry, paratroopers, tanks,
artillery, commandos and resistance fighters - to its greatest strength. Easy to learn and fast-paced, Memoir '44 requires strategic card play, timely dice rolling and an aggressive, yet flexible battle plan to achieve victory! For 2-8 players. 30 min. to play. |
$37.98 | |
![]() |
Merchants of Amsterdam: In the year 1600. Amsterdam
was a city of 50,000 and a bright future. Trade flourished and
many new buildings graced the harbor. Enterprising Dutch
merchants traveled to the Americas, Africa, and the Orient in
search of the new commodities valued at home. This period of
history is the basis for this game. The players take the roles of the
powerful Merchant families of that time. The players invest in the
commodity market, build warehouses in Amsterdam, and open
trade offices in the colonies as they compete to become the most
successful merchant in Amsterdam and win the game. Author:
Reiner Knizia; 3-5 players; ages 10+; length: 90 mins ($45.00) | $30.80 | |
![]() |
Meridian : Players try to build their cities so they can control the most islands in the archipelago. Taller cities must be build to the north and the shorter cities to the south. There are different maps for three and four players and lots of choices for the strategist. Author: Leo Colovini (Carolus Maximus); 3-4 players, aged 12 and up; length: 45-60 minutes | $30.79 | |
![]() |
Metro: The eve
of the 1900 World's Fair is approaching, and excavations are taking place
across the city. Bizarre-looking scaffolds arise everywhere. Tunnels are built
in the streets to later be covered with earth. Take part in the construction
of the Paris Metro, a nice, light board game that can be played by almost any
age group. Great with 2 players, and scales nicely to 6! Ages 8+, 30-40 min.
to play. Designer: Dirk Henn Awards: Mensa Best Mind Games Award 2001, Gamer's Choice Awards - Best Strategy Game 2001, Spiel des Jahres 2000 Nominee Game of the Year |
$26.95 | |
![]() |
Mission Command Air
Game:
by Milton Bradley/Hasbro Lead your squadron to victory in this aerial dogfight game. Eliminate enemy aircraft. You are the squadron leader of two elite fighter planes on special maneuvers. Your mission is to shoot down your opponent's two aircraft. You are fully armed with missiles and cannons. But your opponent is equally prepared. Plan each move carefully to avoid being hit. Fly to the left, right or straight to get in position to fire on the enemy. Once you're locked in on a target, fire away. A hit will cause damage to the plane or may disable it completely. Knock out both planes and victory is yours. Contents: 20x30 gameboard, 8 plastic planes with stands, 4 squadron boards, 60 navigation cards, 50 missile tokens, 45 damage markers, 7 dice and instructions. 2 players, ages 8 and up. |
$19.98 | |
![]() |
In Modern Art, players compete to gain the most money by buying and selling paintings at auctions and reselling them for profit. All players take turns running the auctions, which come in many different styles. Whoever offers the top bid owns the painting and sells it at the end of the round. The price of painting is based on the popularity of the artist and how well his paintings have sold in the past. The player with the most money at the end of four rounds of buying and selling wins. Very entertaining for 2-5 Ages 10+; Nominated GAME OF THE YEAR 1993 | $19.98 | |
![]() |
Monkey Mission (Ravensburger):
This is the U.S. edition of the game released in
Europe in 2003. 24 monkey statues have been found in a old temple. An exciting race to recover these precious items starts. But huge stone wheels bar the entrance to the chambers where the statutes are hidden. Overcome various obstacles if you want to retrieve them from the chamber -- and be rewarded with lots of gold! Contents: 3-dimensional game board, 6 stone wheels, 24 monkey statues, 1 explorer figure, 31 cards, 16 fortune bars, 1 die Ages7-99, 2-4 players, 30 min. to play Click picture to enlarge | $18.99 | |
![]() |
Montgolfière is a hot air balloon race from earth to the moon. But this is not a race where good sportsmanship pays off! You can use grappling hooks to catch opponents that are above you, or use sleeping gas to slow players below you. Throw out some ballast, use your secret weapon (the super motor) and pass them all! But beware of the storms, because they can force your balloon back down toward earth. The first player to reach the moon wins. Tactics, instinct and guile are the main ingredients of this fast-paced game. AWARDS: GAMES Magazine's "Family Game of the Year" 1998 & 1999 | $19.24 | |
![]() |
Maya: Go back in
time to ancient Mexico...Players take part in the construction of pyramids in
centers such as Chichen Iza and Palenque, in order to receive the greatest
portion of gold from the Mayan leaders. Includes: 4 pyramid boards, 3 quarry tiles, 140 pyramid blocks, 40 worker cards, 76 gold coins, 11 special-property ovals, 1 rule booklet. For 3-5 players, playing time is 60-90 minutes |
$29.99 | |
![]() |
The last in this series of off-the-wall European imports asks you and your fellow stone-agers to build a temple. All you've got is a holy tree stump and, you guessed it, a bunch of rocks (included of course). As you avoid pitfalls and the help of village idiots, players take turns adding rocks to the stump in such a way as to make it impossible for the others to continue without toppling the stack. Simple to understand and just plain fun to play. It's sort of like playing Jenga backwards. 2-4 ages 7+; 1 hr. | $23.09 | |
![]() |
Nero: Players are contenders for Imperial power. Using your legions and political influence, your aim is to either seize and hold the Imperium by being declared Emperor, or to gather enough land and power so that, at game’s end, you are in position to do so. The overall strategy is to become Emperor, stay Emperor, conquer areas, and amass victory points. However, to do that, rather than take an extended overview and plan way ahead, the game requires players, instead, to react and act quickly, often making their own opportunities by playing the event cards sagaciously and timely. Event cards include Assassins, Bribery, Bad Augury, German Tribe Attacks, Galley Fleets, Crisis in Rome, the Praetorian Guard and many more! Includes large gameboard of Europe and the Mediterranean area, 162 full color playing pieces, 12 full color cardboard standup leader pieces, 55 bridge quality playing cards, 2 player aid cards and a rules booklet. The game does not contain any dice – movement, combat and events are all covered by the deck of playing cards! To play: 90-120 min., for 3-4 players, Ages 12+: | $34.65 | |
![]() | New England (from Uberplay): As you and your family step off the Mayflower, you tingle with excitement at the prospect of freedom. With this new land brings the challenge of survival. To succeed, you must build shelter, grow crops, and conduct trade with your neighbors. The winner of this game will be the one that achieves prosperity in New England. This a "big-box" board game from the award winning team of Alan Moon & Aaron Weissblum. It features the following beautiful, high-quality components: 1 large fold-out board, 60 land tiles, 1 game bag, 58 development cards, 13 pilgrim figures, 11 barn figures, 10 ship figures, 4 marking stones, 10 bidding chips, 3 victory point cards, 1 starting player marker, 12 starter tiles, 4 family cards, 60 money chips, 1 set of game rules & a game overview sheet. 3-4 Players, Ages: 10+, Time to Play: 45-60 minutes. Award: 2003 Game of the Year by Games Magazine | $33.88 | |
![]() |
Niagara: In the wild rapids of the Niagara River, fearless canoers battle the water and each other to collect gems along the riverbank. Of course, the most valuable gems are found furthest down-river, dangerously close to the waterfall. Yes, there is a waterfall, and if careless you can fall over the waterfall. Also, players must return collected gems to land in order to be counted. At the end, the player who collects the most value in gems is the winner. The board is 3D, representing the Niagara River and the falls. Slowly you turn, step by step, you must plan well. This game is great fun for the family. Author: Thomas Liesching, 2 - 5 players, aged 8 and up, length 60 minutes. Very nice components; SDJ Game of the year for 2005. | $34.65 |
|
![]() |
Oasis: You are the head of a Mongolian family, intent on becoming the most powerful in the land. Use your resources wisely to take control of fertile steppe lands to raise horses, which will bring prestige and honor. Build Ovoos to pour the blessings of luck into your life. Raise camels to build wealth. Control the beautiful oases to improve the quality of life for you and your family. The player with the most points at the end of the game will be anointed the Noble of the Oasis.3-5 Players, ages 10+, 30 min. to play. Designed by Alan Moon & Aaron Weissblum | $29.99 | |
![]() |
Oh Pharaoh: Pharaoh has issued a decree that a pyramid building competition will be held; one in which builders may also trade and exchange building supplies. Once a pyramid is complete, the builder must decide whether to keep adding to it or present it for scoring. The bigger the pyramid, the more points you score. But wait too long & you risk being caught by those blasted thieves! 3-4 Players, ages 10+, 30 min. to play. Designed by Thilo Hutzler | $12.97 | |
![]() |
O Zoole Mio: All players are zoo directors and try to attract the most visitors to their zoos. Success comes to the player who creates the largest attractions. Players will want to build spacious areas for the various kinds of animals and also attractive pathways for their visitors with park benches and lots of trees and bushes to appeal to botanical senses. 2-4 players, aged 12 +; length: 60 minutes; author: Corné van Moorsel. | $22.98 | |
![]() |
PIZZARO & Co. : Play the role of Kings who bid to hire the services of the best and most daring explorers, by offering them the ducats they need to finance their explorations. When you make the highest offer, pay the money and sends the explorer on his journey. By hiring Magellan, for example, a king can earn fame but only a small cash return. Marco Polo can fill his benefactors gold vaults while Christopher Columbus can earn his king victory points. Later, competition for the explorers increases as with fewer expeditions available. At the end, only 1 ship for each explorer will make the final trip and give the king who invests in the journey the reward. 3-6 players, ages 12+; length: 45 minutes; by Tom Lehmann. | $19.25 | |
![]() |
Power Grid: This is the new and improved
(rules and graphics) English language Edition with a 2 sided board. One side
is in English and the other in German. AKA: Funkenschlag. Players compete to build the best network of power lines and stations, choosing which cities to supply and what sources of power to use. Author: Friedemann Friese Players: 2-6 aged 12 and up Length: 90-120 minutes | $33.88 | |
![]() |
Princes of Florence (Rio Grande): A new game for all great
strategists! Experience the golden age of the Renaissance!
Assume the role of the head of an Italian Aristocratic dynasty
and lead your family like the Medici or Borgia. Build magnificent
buildings, cultivate beautiful parks, and invite famous artists and
scholars to live and work in your court. The players support the
builders, artists, and scholars so that their completed works bring
them fame and prestige. As the patrons of such great works,
players multiply their reputations, but only one will become the
most prestigious prince of Florence! Author: Wolfgang Kramer &
Richard Ulrich; 3 - 5 players, ages 12+; length: 75-100 mins. ($40)
Winner of Gamer's Choice "Game of the Year" 2001 | $30.80 | |
![]() |
Puerto Rico : Prospector, captain, mayor, trader, settler,
craftsman, or builder? Which roles will you play in the new
world? Will you own the most prosperous plantations? Will you
build the most valuable buildings? You have but one goal:
achieve the greatest prosperity and highest respect! This is
shown by the player who earns the most victory points. One of
the best games we played in 2002. Author: Andreas Seyfarth, Players: 3-5 aged 12 and up, Length: 90-150 minutes Winner of numerous awards worldwide. |
$34.65 |
|
![]() |
Relationship Tightrope: How much are you willing to "give" and "take" in your relationship? In this light-hearted game aimed at the comical foibles of men (blue) and women (pink), you must stay balanced on the Relationship Tightrope in order to come out the winner! With this fun theme, you can expect some hilarious exchanges around the game table! 3-5 players, ages 8+, 30 min. to play. Designed by Reiner Knizia | $15.40 | |
![]() |
You are an ambitious waiter at a posh Restaurant, vying with
other waiters to become boss. Players set out high priced meals
and cheapskate meals facedown on the board. Managing to serve
the most prestigious meals yourself while forcing others to
contend with the worthless "dish of the day" meals will make you the Head Waiter. 3 to 6 players ages 8+; $24.99 | $19.24 | |
![]() |
Ricochet Robot:
This is the 2004 edition. It is a
stand-alone game, but can be used as an expansion to the original game. Added
are a black robot, new boards & new features. Four robots move on the floor of a warehouse. As they have no brakes, they rely on obstacles such as walls and other robots to stop. Once stopped, they can turn left or right and move again. Each turn, a target is chosen and players search for the route with the fewest moves to the target. The player who finds the most efficient route receives the chip as a reward. When the chips have been all taken, the player with the most is the winner! Any number may play this game, making it a great party game. Author: Alex Randolph - For Any # of players (really!) 1 or more, aged 10+, 45-60 minutes. |
$19.24 | |
![]() |
Risk 2210 A.D.: The game of global domination and beyond. See if you can conquer the world as well as underwater cities and moon territories. Features 455 futuristic military pieces. Uses 5 decks of Command Cards for tactical surprise. Ages 10+, 2-5 players, about 2 hours to play. With this version, it is possible to play the original RISK game of which the rules are included. | $34.65 | |
![]() |
Risk Godstorm: Enter a time
of myths and legends. Enter a world of RISK Godstorm, where ancient faiths and
fears rule. Battle across the Earth and in the dark regions below. Harness
primal forces to strike with devastating power. Command five ancient
cultures-Greek, Celtic, Babylonian, Norse, and Egyptian-in a continet-spanning
battle that will determine whose civilization reigns supreme. And rest
assured, the gods will not sit idle in this war. - 2-5 players. - Stand-alone Risk extension with mythology theme. - Use legendary gods from 5 ancient cultures to determine who will reign supreme. - Secondary map of the underworld to extend game play. - Ability to sink Atlantis. |
$34.65 | |
![]() |
Road to the White House: (Mayfair Games) Simulates the race to become the President of the United States. Using all the campaign tools available to real candidates and their managers, players plot strategies, plan travel, raise money and react to events outside of their control. Unique to Road to the White House are the fictitious presidential candidates who have the strengths and weaknesses of a typical crop of aspirants. It is really three games in one; a "light" version that is quick to learn and play, a version that incorporates positions on issues and the use of dirty tricks, and an advanced version that allows players to develop their own candidates in a complete simulation of a presidential primary campaign. Award-winning Milwaukee Journal political cartoonist Bill Sanders is the illustrator, and former National Desk Editor of the Chicago Tribune Jim Musser is the designer. For 3 to 6 players, ages 12 to adult. | $22.98 | |
![]() |
Robo Rally : a fast-moving robot
race. Each player tries to be the first to cross a series of checkpoints by
maneuvering a robot across the floor of the "Grid Widget Factory." The course
is laced with perils such as lasers, crushers, missile launchers, and conveyer
belts. The 2005 edition of RoboRally includes new design and play mechanics that differ from the game's original 1994 release, but it's still completely compatible with the first edition.
| $38.46 | Sold Out |