Designer & Family Strategy Board Games A-G
Designer Games H-R
Designer Games S-Z
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Diplomacy (NEW 50th Anniversary Ed.)
The Classic Game of Intrigue,
Trust, and Treachery, now redesigned with crappy pieces (our opinion)!
Still, it's nice to have this wonderful game available again even if in this
format. At the turn of the 20th century, the seven Great European Powers engage in an intricate struggle for supremacy. Military forces invade and withdraw, shifting borders and altering empires with subtle maneuvers and daring gambits. Your job is to form alliances and unhatch your traitorous plots as you negotiate and outwit—in a delicate balance of cooperation and competition—to gain dominance of the continent! Your success hinges not on the luck of the dice, but your cunning and cleverness. The 50th Anniversary Edition of Diplomacy contains: * 30" x 20" Game Board * 20 count strategy map pad * 315 army, navy, and national control markers. Ages 12+, for 2-7, but best with 5-7 players; easy to learn but can take a long time to play. Click image to enlarge | $29.87 |
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Facts in Five: Reintroduction of the most popular Bookshelf Game from 3M (and
later Avalon Hill) in the 1960s; a classic fact-filled game. Get your
friends together for a die-hard trivia challenge. Players must name five
members of five categories before their time runs out. For example, can you
name Presidents starting with the letters P, B, G, T and W? It's harder than
it looks! Invented by Rick Onanian, this classic is played throughout the
world. Our take: This is one of our favorite games. It is the forerunner of Scattergories, Trivial Pursuit, and, for that matter, all "party" / trivia games. It can be played by 2-5 players (more in teams). One unique feature is that play will gear itself to the players involved. It can be as hard or easy as those playing choose to make it. Everyone plays at the same time, so no sitting around waiting for turns. Each game (or round) takes only 5 minutes. Welcome back to a true classic. | $27.72 |
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Blokus:
2002 Spiel de Jahres game of the year! Players take
turns placing pieces on the board, each starting from their corner. Each new
piece must touch at least one other piece of the same color, but only at the
corners! The goal is to get rid of all your pieces. The game ends when all
players are blocked from laying down any more of their pieces. Includes one gameboard with 400 squares, 84 game pieces in four bright translucent colors,
and an instruction guide. 2-4 players This is an excellent strategy game that's fun to play & easy to learn. It has the feel of the 3M classic TWIXT & the more recent Ta Yu. |
$28.88 |
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Travel Blokus:
The travel version of award-winning Blokus
modified for TWO players.
The simple rules take less than a minute to learn, yet the game has the depth to challenge both beginners and experts alike. Set includes gameboard (7.5 x 7.5 inches) with
196 recessed squares, 42 game pieces in a storage tray, and guide. | $16.94 | |
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Risk: The classic Game of Global
Domination. A favorite for over 40 years! Includes 360 military
miniatures. 2 to 6 Players, ages 10+
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$ $23.87 |
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Villa
Paletti: Long ago, a man named
Paletti tried to build the tallest castle in the world but before he could
finish, he ran out of money. He decided to take columns from the ground floor
to construct higher levels above it. The result is his amazing masterpiece,
the “Villa Paletti”. Can you repeat his daring feat? This is a colorful,
wooden game in which players must have a keen eye and a steady hand to keep
building and balancing the structure. One wrong move and it could all come
tumbling down! Game includes Game Platform, 20 Wood Columns, 5 Flat Wood
Platforms, 1 Die, 1 Hook, and Game Instructions. 2 – 4 Players, Ages 6. Winner of Spiel des Jahres, Games Magazine, and other "Game of the Year" awards Sadly, this game has been discontinued. When current supplies are gone, there will be no more available. | $26.91 |
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World of Warcraft:
From Fantasy Flight Games, this is the massive
board game version of the huge Online hit from Blizzard Ent. Are you ready to explore the misty eaves of the Silverpine Forest, the hills of the Hinterlands, or the rotten corruption of the Plaguelands? Are you ready to set forth on a great adventure, building your skills and prowess while collecting equipment and artifacts of legend and power? Are you ready to set yourself against the overwhelming will of a great enemy such as Kel’Thuzad or the mighty Nefarian? Above all, are you ready to lead your faction to honor and dominance of Azeroth? World of Warcraft: the Board Game is a team-based fantasy adventure. The Horde and the Alliance factions must compete to be the first to defeat the invincible Overlord – be it the lich-king Kel'Thuzad, the dragon Nefarian, or the demon Kazzak – or, failing that, to be the last faction standing when it comes to all-out war! World of Warcraft: the Board Game is a fantasy adventure board game for 2-6 players, playable in 2-4 hours. For more information and pictures, click here!! |
$62.76 | |
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10 Days in Africa:
You have 10 days (turns) touring by plane, car,
and on foot. Chart your course from start to finish using destination and
transportation tiles. With a little luck and clever planning, you just might
outwit your fellow travelers. The first traveler to make connections for a ten
day journey wins the game. 10 to Adult, 2-4 players, 5 Minutes to learn,
20-30 minutes per game. Contents: 45 Destination Cards, 15 Transportation Cards, 8 Card Holders, 1 Game Board Map & Quick Play Rules. Designed by Alan R. Moon and Aaron Weissblum | $15.40 | |
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10 Days in the USA:
Another destination in the 10-Days Travel Series. You have
10 Days in the USA – Travel the country by jet, car, and on foot. Plan
your trip from start to finish using destination and transportation tiles.
With a little luck and clever planning, you just might outwit your fellow
travelers. The first traveler to make connections for their 10 day journey
wins the game. 10 to Adult, 2-4 players, 5 Minutes to learn, 20-30 minutes per game. Contents: 47 Destination Cards, 16 Transportation Cards, 8 Card Holders, 1 Game Board Map & Quick Play Rules. Designed by Alan R. Moon and Aaron Weissblum | $15.40 | |
| 10 Days in the Europe | 10 Days in the Europe: The latest in the series gives you 10 Days in the EUROPE as you plan your trip by Jet, Car and on foot. | $15.40 | |
![]() | Adam & Eva : (Ravensburger/Rio Grande) In this 2 player game, the players offer each other cards as each tries to get the most valuable apples from the apple trees. Their are four kinds of apples, each with different values. Of course, the players want the highest valued apples, but players also score bonus points when they collect all four of the same value - more bonus points for the lowered valued sets! Author: Aaron Weissblum, Players: 2, aged 12 and up, Length: 30 minutes | $18.99 | |
![]() | Africa: Players are explorers searching unknown areas of the continent trying to discover isolated tribes and interesting animals. Of course, they also hope to find and collect rich trade goods, gold and gems. At each turn, the explorers must decide whether to go deeper into the unknown or to search known areas more carefully. The right combination of lust for adventure and tactical play will bring an explorer victory in Africa! Easy to learn family game by Reiner Knizia. 2-5 players that plays in about 1 hour. | $30.80 | Sold Out |
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The Age of Napoleon:
One player commands the forces of France
and its allies and tries to achieve domination of the European continent. The
other player leads a coalition of nations aiming to force Napoleon’s
abdication once and for all. The game not only represents the military units with playing pieces but also elegantly integrates famous events, important personalities and random factors by using playing cards. Contents: 1 large game board, 162 game pieces, 55 playing cards, 2 player aid cards, 2 dice, 1 rules booklet, 1 scenario booklet. 2 players, ages 12+, 2+ hours to play | Sold Out$29.99 | |
![]() | Aladdin's Dragons: The dragons have the jewels, but have left their caves to travel. The players loot the dragons' caves of jewels and use them to acquire precious artifacts in the castle. The players' access to the caves, the city, the castle and the other places in the game is controlled by tokens. Each has the same tokens and must allocate them to the various places they want to visit each turn, but only the highest tokens may visit. Use strategy and cunning to win. Author: Richard Breese; 2-5; age 12+; 60 minutes. Games Magazine: Game of the Year 2001. | $30.79 | Sold Out |
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Alhambra: The
2003 Spiel des Jahres winner (German Game of the Year award). Granada -- at
the foot of the Sierra Nevada mountains - one of the most exciting and most
interesting projects in Spain of the Middle Ages begins: the building of
Alhambra. The game is easy to learn: only a few rules and you're ready to play
this exciting game. This is the new English language edition Designed by Dirk Henn, for 2-6 players, ages 8+, 45-60 min to play. | $26.95 | |
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Alexandros:
Alexander moves with army back and forth across
Asia Minor, conquering the land as he passes. To bring peace to these newly
conquered lands and to reward his generals, he gives them control of the new
lands. The generals establish administration over the lands and levy taxes on
the people living there. Naturally, each general tries to acquire the most
productive lands for himself. With more productive lands, the general can levy
higher taxes, show his worth to Alexander, and win the game! Author: Leo
Colovini, Players: 2-4 aged 12+, 60 min. to play Suggested Retail: $32.95 | $25.41 | Sold Out |
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The aMAZEing Labyrinth:
New 2003 Edition / Players are dealt cards that represent their goals in the maze. A turn consists
of players moving their piece through any open passage, but they must first shift a row of walls by inserting
the extra tile, so the maze changes every turn.. Often it's possible to reach a goal in one turn; other times it may
prove more elusive! The first player to reach all the assigned goals and return to the starting point wins. 1-4
players; ages 8+; 20 minutes to play. One of our best sellers over the past 23 years. See also Jr. Labyrinth & Labyrinth Card Game |
Sold Out$19.98 |
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![]() | Labyrinth Treasure Hunt: With their eyes only, players race through the corridors simultaneously to discover how many treasures can be reached in the many passages of the Labyrinth. Which corridors lead to treasures & which are blind alleys? Who'll be the first to shout out the right number? Beware of the secret doors that open with your keys! Great fun for the whole family! This is the latest in the popular Labyrinth Series of Games. Ages 8+, 2-6 players, 30 min to play | $11.94 | Sold Out |
![]() | The ANDROMEDA galaxy wants YOU to invest in their economy, within limits. They have allocated three orbiting centers above each of their important planets for Earth interests. This keeps the Earthlings off their planets and creates competition. To keep the Earthlings from conspiring amongst themselves, they require that all trades be done under their watchful eyes. They also have spies and will eliminate traders who are caught conspiring. Author: Alan R Moon; 3-5 age 10+; 60 minutes | $30.79 | |
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Amun Re: The latest strategy game from Reiner Knizia is set in ancient Egypt. This game is for
players who loved his previous strategy games and have been waiting for another great strategy
game from the good doctor. Players try to outdo each other in building pyramids and growing
crops, but must watch out for floods and droughts along the Nile. 3-5 players, aged 12 +; length: 60-90 minutes; author: Reiner Knizia |
$29.26 |
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![]() | The Ark of the Covenant: Based on Carcassonne, winner of the prestigious SDJ 2001 Game of the Year award. The object is to develop the Promised Land by building roads, cities, temples and raising sheep. Deploy a Prophet into the cities to preach repentance. Take on the sacred duty of moving The Ark of the Covenant around to different areas of the Land. The Ark of the Covenant combines a timeless Old Testament story with an addicting game that families will enjoy over and over again. Works great with 2, 3, 4, or 5 players. Author: Klaus-Juergen Wrede. Ages 10 +; length: 30+ mins | $19.25 | |
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Atlanteon:
The undersea city of Atlanteon is under
attack! Take command of an army of aquatic warriors, powerful wizards, and
fantastic water beasts as you battle to control the capital of the deep. Send
your forces to capture the Emperor's palace, Neptune's palace, and the Sea
Hag's tower- but beware! If your king is captured, you'll lose the game. In the tradition of Kingdoms, Maginor, King's Gate, and Scarab Lords, Reiner Knizia continues his brilliant series of board games. Atlanteon is a strategic two-player board game, playable in 20-60 minutes. | $16.17 | |
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ATTACK: A new game system that allows for players of any skill level. The basic game (Attack!) is a simple
game of expansion and conflict set in the World War 2 era. It is aimed at those game players who enjoy rules
that are easy. Each player starts with a few regions, a capital, and a few military units. You expand your power
base by adding regions. This may be done either through diplomacy, or military conquest. Features: Hundreds of professionally sculpted miniatures (Tanks, Planes, Artillery, and Infantry) Exciting World War 2 theme Easy to learn rules; Deep game play Expandable system 2-4 players | $24.60 | Out of print |
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ATTACK Expansion: The Expansion adds detail while retaining playability. Players can choose from
many new options including: Moving extra Military Units, Playing Political Cards, Attempting a Diplomatic
Blitz, Beginning a Trade Route Auction, Purchasing Units, Researching a New Technology, Trading with
another Player, or a Strategic Move (Land, Sea, or Air). Featuring: Politics: Nations have 1 of 4 political affiliations: Fascist, Monarchy, Democracy, or Communism. Political cards allow influence & propaganda, and more Trade Routes: Players bid on Trade Route cards. Technology: Players spend to develop a special technology that can give an advantage on the battlefield. Oil: moving tank, air, or naval units, cost oil units from your reserve. The Attack Expansion offers: MORE... Miniatures, Players (2-6 players), Detailed Rules (Economic, political, tactical, diplomatic, strategic), Game board (expansion game board with Asia and the Pacific can be added on to the original. REQUIRES the Basic ATTACK game above. |
$24.60 | Out of Print |
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Attika:
In ancient Greece - the cradle of European culture - Athens, Sparta, Corinth,
and Thebes compete for dominance of the Greek peninsula and influence on the
shrines. Each player oversees the building of his city-state. Temple, theater
and oracle, a harbor with ships, vineyard with vintner, and many more must
find space on the islands. Players must move fast to get the best land for
themselves while blocking their opponents from good building spots. As
building is expensive, players seek to save money by using the natural
resources of the islands. Players also seek to organize their building in an
order that gives them the best city-state. 2-4 players, aged 12 +; length: 60
minutes; author: Marcel-Andre Casasola Merkle Plays very well with 2 (as with more) & has some effective mechanisms to balance play and should be up for many awards for 2004 releases.
| $24.99 |
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![]() | Attila: The year is 375 AD. Attila is overrunning Europe with his mounted hordes of Huns. The Goths are fleeing before him, and driving ever deeper into the provinces of the declining Roman Empire. The heart of the game is the colonization of the former Roman provinces by the Goths. At the same time though, players are involved in a struggle for influence over the various tribes, with the goal of gaining control over those that best spread themselves across the board. In his turn a player may play a tribe card allowing that tribe to move into a neighboring province, and simultaneously, raises the player's influence over that province and it's occupants. As soon as there are five tribe markers in a province, a battle for control ensues which ends with peace in that area. At the end of every century are the scores totaled. Now is the time to see which player has controlled things best, because only the player with the most influence over a tribe, scores points for them. The winner, is the player who, after 4 centuries, has been cleverest in manipulating the tribes, and managing to gain influence over those that have spread the furthest. 2-5 Players, ages 12+ | $23.87 | Sold out |
![]() | Axis & Allies (Revised 2004 Edition) This is the 2004 Revised edition with an improved map board, new Artillery and Destroyer Pieces, and new rules. | $35.41 | Sold Out |
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Axis & Allies D-Day: It’s June 6, 1944. As Allied forces prepare to storm Normandy’s beaches, the fate of Europe is in your hands as players recreate the largest amphibious invasion in history. Features detailed game pieces including a new blockhouse piece, an extra-large game board, a card deck that adds depth and complexity to play. Axis & Allies D-Day is a stand alone game and the 4th in the Axis & Allies Series. For 2-3 players, it can be played in two hours. Click image to enlarge. | $34.65 | |
![]() | Axis & Allies Europe is the first A & A variant created by the original A&A designer. It takes place only within the European theater where four powers (Germany, USA, USSR, and Great Britain) struggle on the continent, in the Atlantic, North Africa and the Middle East. The rules will be familiar to Axis & Allies players but artillery units and destroyers are added as well as expanded rules for Strategic Bombing. Also, the pieces are not generic. The US fighters are P-38s while the German fighters are Stukas. | $34.65 | |
![]() | Axis & Allies Pacific: the 2nd expansion to the Axis & Allies game system. You do not need Axis & Allies to play this. In this game, 3 main powers (Japan, Britain, & US) square off. Japan is trying to grow her empire through military might or holding off the Allies long enough to consolidate gains. There are a few new rules & twists to the regular A&A system. Naval and Air bases can turn a small island into a vital strategic holding. Convoy zones allow a single sub pack to cripple an economy. The Chinese forces are limited but hard to crush. Japan gets her kamikazes but will it be enough to hold off the vast economic power of the US? ($45) | $34.65 | |
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Balloon Cup:
Players compete in several short balloon flights
(hops) to collect the colored cubes associated with each hop. When a player
has collected enough cubes of a given color, he earns the trophy card for that
color. Players may even trade 3 otherwise useless cubes for 1 they can use.
The first player to earn 3 trophy cards is the winner! 2 players, aged 10 and
up, length: 30 minutes. This is game guru Stephen Glenn's first game. It has
been very well received. Printed in Europe by KOSMOS , this is the English language version by Rio Grande | $17.71 |
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Basari :
players act as merchants who compete on the streets of a
lucrative gem marketplace. Each round, players earn valuable points by
haggling and bartering for precious gemstones. The player with the most points
after three rounds wins BASARI. • Ages 10 to Adult • 3-4 players • Minutes to learn • 20-30 minutes per game |
$15.40 |
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Bean Trader: Board game version of the popular Card Game Bohnanza. Take the roles of bean traders and
involved in the bean trade in the middle ages. The players travel from city to city in wagons filled with
valuable beans to deliver bean orders and to buy more beans. When a player is in a city, has an order card
and the necessary beans to fulfill the order, he may deliver the beans and collect the value of the order from
the bank. When two or more players are together in a city, they may trade beans among themselves. Trading
beans is important as it allows players to get rid of unwanted beans and acquire needed beans. In addition, a
player will buy beans in the city, if they have the kind he wants. 3-5 players, aged 12 +; length: 60-90 minutes; author: Uwe Rosenberg. | $26.95 | |
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Betrayal at House on the Hill:
Avalon Hill's new tile-based board game that allows players to build their own
haunted house room by room, creating a new, thrilling game board every time
you play. The game is designed for 3-6, each playing one of six possible
characters. Secretly, one of the characters betrays the rest of the party, and
the innocent members must defeat the traitor in their midst before it’s too
late! | $31.96 | Sold Out/ Out of Print |
![]() | Bosworth: The award winning board game that takes the premise of chess and turns it into a quick and exciting strategy game for 2, 3 or 4 players. Adds the speed, variety and unpredictability of battle to the game of chess. In fact, this international favorite has been called the most enjoyable chess variant ever! Each player controls a small kingdom represented by the 16 pieces of a chess set. The way these game pieces are introduced, the innovative board design, and the 3 and 4 player options create this dynamic game of battlefield chess. | $15.40 | |
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The Bridge of
Shangrila: (Uberplay)
a "big-box" tactics and
strategy game for 3-4 players, who take on the roles of leaders of a specific
tribe. There is a battle raging over the empty villages of the land and
players must quickly fill those villages with their tribal leaders. As players
migrate tribal leaders from one village to the next, they must not become too
weak or they risk losing leaders to opposing tribes. The ultimate object of
the game is to have the most leaders on the board at the end of the game. Designed by Leo Colovini (Carolus Magnus, Clans, Cartagena) This is the Uberplay English Language version of the Kosmos Game. |
$22.99 | Sold Out |
![]() | The Bucket King : Its bucket-cleaning day on the farm and the children and animals are making a game of it. The children build pyramids with the clean buckets and the animals rush from pyramid to pyramid, trying to knock the buckets down. In the end, the player who has the strongest pyramid and best uses the animals to knock down other's buckets will win the game and be crowned bucket king! We has a lot of fun playing this fast paced engaging game. Author: Stefan Dorra, Players: 3-6 aged 8 and up, Length: 20-40 minutes | $19.25 | |
![]() | Cape Horn: Before the Panama Canal, ships sailed from the east coast to the west coast via Cape Horn. It was a long and dangerous journey, yet there were regular races from New York to San Francisco for those daring enough. Movement is governed by placing wind tiles along the route. Players can place tiles to either help themselves or to hinder their opponents. First one to collect three station tokens or cross the finish line is the winner. 3-5, age 12+; 45-60 minutes | Sold Out$23.09 | |
![]() | Captn Clever: There are nine treasures to be discovered! Simple rules will take 2-4 fearless mariners on an exciting, action-packed adventure. The goal is to plot the best course and bring back a ship filled with a booty of gold and jewelry. Unfortunately, your neighbor is the one who controls your itinerary: each player has to use their pirate talents to send the others on the longest route possible! 2-4 players; aged 6+; 30 minutes; author: Liesbeth Bos | $21.56 | |
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Carolus Magnus, 2-4 players aged 12 and up; length: 45 minutes; author: Leo Colovini The Emperor travels clockwise from region to region building castles. If you have the majority of the influence (paladins), the castle will be yours. Build 10 to win. A fast-paced game of castles, politics, and changing fortunes. Nice pieces, nice game. $39.99 | $30.79 |
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The Carcassonne Series | |||
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Carcassonne:
The very popular Original game. A very clever tile-laying game that's easy to learn and just plain fun to play. Works well with
just 2 or a full complement of 5; ages 10 +; length: 45-60 minutes The southern French city of Carcassonne is famous for its unique Roman and Medieval fortifications. The players develop the area around Carcassonne and deploy their followers on the roads, in the cities, in the cloisters, and in the fields. The skill of the players to develop the area will determine who is victorious. Latest edition w/River Tiles Author: Klaus-Juergen Wrede Highly recommended. WINNER 2001 SDJ: GAME OF THE YEAR |
$19.25 |
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Carcassonne EXPANSION; INNS & CATHEDRALS: The expansion offers all fans of Carcassonne new
challenges: The Cathedral triples the value of a city, and the Inn doubles the value of a road - but only when
they are completed. Players may use the new large follower to double their chances of controlling a city, road,
or field. Also included is all necessary material to allow a sixth player to join in the fun. Finally, there are 6 point
tiles to make scoring easier when players score more than 50 points. 2-6 players, aged 8+; length: 30-45 minutes; author: Klaus-Jürgen Wrede. |
$11.55 | |
![]() | Carcassonne EXPANSION 2, Traders & Builders: This is the 2nd expansion for the award winning Carcassonne Game. 24 new landscape tiles not only offer new terrain such as bridges and bent cities, some tiles also contain goods symbols. Players use these to acquire wine, cloth and grain. Builder tokens are also new to the game -- when placed in a city, a second tile may be played when expanding the city or roads leading from it. Other markers allow you to increase the value of farms. Also included is a cloth bag for the tiles, making it easier to shuffle and draw them during the game, as well as making the game more portable. The expansion has components for 6 players and is completely compatible with the first expansion. Thus, players may play with the original Carcassonne, with Carcassonne and the 1st expansion, with Carcassonne and the 2nd expansion, or with Carcassonne and both expansions! You must have the game CARCASSONNE to use this product. | $11.55 | |
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Carcassonne Kings & Scouts Expansion: Two expansions in one! A 7 card expansion for Carcassonne and a 5 card expansion for Hunters & Gatherers. $5.00; RIO230; 2-6 players, aged 8 +; length: 45-60 minutes; author: Klaus-Jürgen Wrede. | $4.62 | |
| Other Carcassonne Games | |||
![]() | Carcassonne The City: The impressive city of Carcassonne was a magnet for tourists from all lands even in the middle ages. Its large markets, grandiose homes, and busy streets made the whole city a popular attraction. Here is your chance to build the city of Carcassonne! Players build walls, build towers, found markets, and place followers in the normal way. At the end, you will all enjoy looking at the beautiful 3-D city you have built! Also, the game comes in a wooden box that is as beautiful as the game is fun to play! Author: Klaus-Jürgen Wrede, Players: 2 - 4 aged 12+, Length: 60 minutes. Suggested Retail: $49.95 | $38.50 | |
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Carcassonne: Hunters and Gatherers:
This is a new game (not an expansion) in the Carcassonne
line. It has new graphics, a new set of components, a theme set in the stone age, and new rules to match the
theme. As in Carcassonne, players place tiles and put game figures on them, but with different strategies and
results. Players have figures that can represent hunters, gatherers, or fishermen and place them in meadows,
forests, or on rivers. There are special forest tiles that give the player who plays a tile completing a forest an
extra tile lay of special tiles with special features. Players will like this game that features the tile-laying and
token placements of Carcassonne with many new twists. Author: Klaus-Jürgen Wrede, Players: 3-5 aged 8 and up, Length: 60 minutes |
$19.25 | |
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Carcassone: The Castle: This is a new game (not an expansion). Visit Carcassonne to discover its many features and to learn why it is so magnificent. An exciting tile-laying competition between 2 players. Inside the castle walls, the city grows as the players place tiles and their followers: knights to guard the towers, heralds to spread the news, and merchants to sell their wares in the markets. The player who makes better use of his followers will lead the race around the castle wall, which is also the scoring track for the game. There are several items waiting on the castle wall for the first player to reach them. Each will prove useful to the player who acquires them. 2 players, aged 8 +; length: 30-45 minutes; authors: Klaus-Jürgen Wrede and Reiner Knizia.
| $17.71 | |
![]() | The Ark of the Covenant: This is a new game (not an expansion). Based on Carcassonne, winner of the prestigious SDJ 2001 Game of the Year award. The object is to develop the Promised Land by building roads, cities, temples and raising sheep. Deploy a Prophet into the cities to preach repentance. Take on the sacred duty of moving The Ark of the Covenant around to different areas of the Land. The Ark of the Covenant combines a timeless Old Testament story with an addicting game that families will enjoy over and over again. Works great with 2, 3, 4, or 5 players. Author: Klaus-Juergen Wrede. Ages 10 +; length: 30+ mins | $19.25 | |
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Cartagena: The game represents the famous 1672 pirate-led jailbreak from the fortress of Cartagena. It is said
that a game celebrating the great escape became popular in the pirate coves of the Caribbean. Each player has
a group of 6 pirates and his objective is to have all 6 escape through the tortuous underground passage that
connects the fortress to the port, where a sloop is waiting for them. Author: Leo Colovini (Carolus Magnus) Price: $24.95; 2 to 5 players, ages 7 and up; length: 45 minutes This is the newest edition . Box art is different than shown and will be updated soon. |
$19.25 | |
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Chicken Cha Cha Cha: Today, there is chaos in the chicken yard!!! Today's practice for the chicken cha cha olympics is feather stealing. Each chicken cha tries to catch each of their opponents without being caught themselves. Their reward for catching another chicken is tail feathers. The first chicken to have all tail feathers is the winner! But only a chicken who knows what is in the chicken yard will be able to catch the others and win the game. A chicken with a leaky memory will find himself standing bare-rumped and medalless when the prizes are distributed. 2-4 players, aged 4 +; length: 20 minutes; author: Klaus Zoch. | $29.26 | |
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CITADELS: Nominated for the SDJ Game of the Year in 2000, Citadels has finally arrived in an English
language edition. A wonderful game of bluffing, deduction, and city-building. Players seek to be the first to
complete a grand city of their own. Players secretly take the roles of either the King, Magician, Architect,
Assassin, Thief, Bishop, General, or Merchant and use the powers of such offices to win. As an additional bonus, the English version will ship with 10 new cards designed by the designer Bruno Faidutti himself. These cards feature new locations and new characters to make your game of Citadels even more diverse than the original Euro version. | $20.95 | |
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Clash of the GLADIATORS : first you recruit 2-4 groups of gladiators from a pool of hopefuls with
different abilities. There are fighters, shield bearers, net casters, and others. Then you move them around the
arena to challenge either dangerous lions or other groups of gladiators. When only one player has gladiators
left, the players score for the survivors, and the animals & gladiators vanquished during this fast exciting
game. 2-5 players, aged 10+; length: 45 minutes; author: Reiner Knizia |
$23.10 | |
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Crocodile Pool Party: The crocodiles are loose in the luxurious hotel swimming pool! Just seconds ago, the vacationers were enjoying the cool water of the pool, but what is that? A crocodile has just entered the pool - and now there is one less swimmer! Wow! There's another croc - and another - and another. As the number of crocs in the water increases, the number of swimmers drops! But, the crocs hunt not only the hapless swimmers, but also other crocodiles. Thus, all in the pool strive to save themselves! The player who brings the most swimmers and crocs to the safety of the end of the pool, will win the game! 2 players, aged 8 +; length: 20-30 minutes; author: Rudi Hoffmann. |
$17.71 | |
![]() | Dante's Inferno: New from the makers of "Zombies". The object of the game is to rescue enough sinners (resources) to gain entry to the 9th Circle of Hell and defeat Lucifer while preventing the other players from doing so first. Includes 81 tiles, 44 figures, 2 dice and a bunch of tokens. 3-6 players, 60-90 min. to play (some say as much as 2.5 hours with 5-6 players), ages 12+ | $24.64 | Sold Out |
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Domain: An intriguing new game of domain building by the creator of The Settlers of Catan. The king's
realm falls into anarchy and chaos. The lords of the kingdom struggle to improve their place and standing. New
borders are drawn, and expanded through strength of arms and subtle maneuver. Each duke seeks to establish
a claim over the most valuable parts of the kingdom before the king finally returns... In the dark of the Middle Ages, control of the land was the key to wealth and power. Can you control enough territory to become the most prestigious duke before the kings return? With the love for detail that has distinguished all of his designs, Klaus Teuber has created a game that is easy to learn, yet offers enough strategic depth to draw players back again and again. 2 - 4 players, Time to Play: about 1 hour, ages 12+ |
$38.50 | |
![]() | Dos Rios: Valley of the Two Rivers :: (Mayfair/Kosmos) Two mighty rivers wind their way down from the mountains. The fields through which they flow are fruitful, bringing wealth to their owners. Harvest fields with campesinos, gathering riches to build homes and create a prosperous estate. The rivers are the life blood of the land. With skillful placement of dams, you can alter the course of the rivers and bring prosperity to your land. That which was dry will now produce, that which was productive may now be barren. The one who best controls the rivers will control the valley, for the flow of the river carries fortune's tide. Designer: Franz-Benno Delonge. For 2-4 Players Ages 10+ | $38.50 | |
![]() | Dragon Delta: Very easy to learn, fast paced family game that's loads of fun. The object is for each player to cross the delta. To do this you must place stones (wooden disks) at various locations on the board and then lay planks on the stones. Be careful not to fall in the water or you'll end up back where you started. Other players can steal your planks, stones or just harass you. 2-6 players, ages 10+, 20-30 minutes. Named to Games 100 list for 2001. $29.99 | $23.09 | |
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Dragonland : Dragons hide their treasure in the numerous
volcanoes, but they will soon erupt! To save the
treasure, the dragons have asked the dwarves, elves, humans, and magicians for help. Each group competes to
be the most successful at gathering treasure for the dragons. Using strategy and cunning, players moves a
group of companions from volcano to volcano collecting treasure. All movements are under the control of the
tower of destiny, which sometimes arranges for a companion to get there a bit too late.... Author: Reiner Knizia. Players 2-4, ages 9+, Length: 30-45 minutes |
$26.95 | Sold Out |
![]() | Doge : Venice, also called Serenissmia, the most venerable, flourished in the late middle ages as a merchant center. The old established families competed for political power and influence in this city state. As the heads of these families, the players use their power and influence to build the most magnificent buildings and palaces along the grand canal. Those that move swiftly and cleverly may attain the highest office in Venice, the office of the Doge. Author: Leo Colovini; 3 - 4 players, aged 12 and up; length: 60 - 80 minutes | $30.79 | Sold Out |
![]() | As inventors at the EDISON Co. you work in teams to influence the outcome of driving tests for new vehicles. Players try to get their favorite to the high point spaces on the track at scoring time. In this unique movement system, each player controls only a portion of the movement each turn, but the partnership can manage much better than their 50% share of control by good strategy and teamwork. The team that works best together will score the highest and win the game! 2 or 4, age 12+; 45 minutes | $30.79 | Sold Out |
![]() | Elfenland: Young elves must pass a very special test before they are accepted as grown-ups. They have to visit as many famous towns in Elfenland as possible, using the common types of transportation: dragons, unicorns, giant pigs, elfcycles, and more. These types of transportation, however, are available in limited numbers and can only be used in specific regions. Thus, an exciting race starts among the elves to find out who will make the best use of the transportation. Visit the most towns to win the game. Author: Alan R Moon; 2-6 aged 10+; 60 minutes. Game of the Year 1998; $39.99 | $30.79 | Sold Out |
![]() | Emerald : There's a brand new baby dragon and everyone knows what this means: the mother dragon must have acquired a large hoard of gold and gems for the nest of her brood. All knights in the area want a chance at the treasure and race to her mountain. To protect her young, the mother dragon is looking for those who would attack her baby and her new hoard. If she catches a knight, he will spend the rest of his life polishing gold and then finish by feeding the baby dragon. Those knights that can avoid the mother dragon will carry off their share of gold and gems! For 2-5 players, ages 10+, playing time less than 1 hour; multilingual rules | $19.83 | Sold Out |
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Empire Builder is as easy as connecting the dots. Players draw tracks with crayons on an erasable board
and operate a rail empire in an effort to accumulate the most money. The new revision's map now has all of
Mexico included and more of Canada, with corresponding loads and events. Every game is different, with
players creating a new strategy and delivering a variety of goods across the continent. Players learn the
locations of cities, states, mountains and rivers of N. America. For 2 to 6 , ages 12+ See also EuroRails & Lunar Rails |
$29.26 |
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![]() | Eurorails: Based on the award-winning Empire Builder game system, it allows players to amass fortune and power by picking up commodities from cities that produce them and delivering them to cities that need them. Efficient rail lines and effective laying of track means larger fortunes for the players. Players use erasable crayons to lay track between major European cities and use the European Currency unit (ECu) as money to purchase routes. The coated game board allows players to draw routes between the cities and still be able to wipe the board clean after every game. In response to popular demand, rules are available separately in French, German, Italian, and Spanish, with many more language translations in progress. For 2 to 6 players, ages 12 to adult. | $29.26 | Sold out |
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British Rails (NEW Edition) : Visit the enchanted misty island of Britain with this Empire Builder series
game. British Rails features the exotic and interesting landscape of the island nation. Build tracks across the
island through city and village, and cross the country running rails from London to York through the forest of
Sherwood. Pick-up and deliver goods, tourists, raw materials. This 4th version is bookcase game with puzzle
cut map. Revisions of the map correct errors of previous editions, and loads and production are revisited to
create better game balance. For 2-6 Players, Ages 12 and up. | $29.26 |
Sold Out
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![]() | Lunar Rails: Based on the award-winning Empire Builder Game System, Lunar Rails uses erasable crayons to draw track between Lunar cities on a landscape that offers it's own unique problems. The specially-coated game board lets you wipe it clean after each game, so every time you play the experience will be different! You get to decide on the best way to lay track to take advantage of the options before you! For 2-6 Players, Ages 12 and up. | $29.26 | |
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Entdecker : Finally an English version of this European hit by Klaus Teuber (the award winning Settlers of
Catan series). Sail the seas exploring a newly discovered archipelago in this brilliantly balanced game of
exploration. Invest in new paths of discovery, continue from where your competitors leave off or journey
fourth on a new path. Strive to stake claims and control the islands for profit, glory and victory, but beware of
storms and pirates. 2-4 players, age 10+, ~90 min. to play | $37.73 | Sold Out |
![]() | El Grande: Player's main weapons are the attendants to the king: the Caballeros. The Caballeros are recruited from the provinces, and deployed to gain power. With cunning and deceit, you must wage a struggle for power, sending the Caballeros openly into the regions and secretly to the Castle. Although this strategic game requires subtle strategies, it is easy to learn. EL GRANDE is both beautiful and practical, making the game a pleasure to play every time. 2-5 players age 12+; 60-90 minutes | $34.65 |
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![]() | In EVERGREEN, as concert organizers, players use influence cards to obligate artists to appear at their concerts. The amount an organizer earns for a concert depends on how many artists perform and their popularity which in turn depends on their hit records and the ebb and flow of their draw power. Each player must organize three concerts of their own and participate in the final concert. 2-6 players age 12+; 20-30 minutes to play | $23.09 | |
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EVO: Control the survival and evolution of a species of dinosaurs called Dinos. You guide their migrations to temperate climates, you acquire the perfect genes to develop your Dinos and mutate them, and you push out other creatures that have yet to learn the meaning of the term dominant species. At the end of the game, you and your Dinos will not be the winners unless you've evolved more quickly and successfully than everyone else. With very few random elements, EVO combines diverse game mechanics to keep both a tactical edge and an unusual sense of whimsy. Varied enough to play over and over again, EVO is a game that the entire family will enjoy! 3-5 players ages 12+; 90 min. to play. |
$27.72 | sold out |
![]() | Executive Decision: The original (3M / Avalon Hill) business management game from legendary game inventor Sid Sackson is back-ready for today's game player. Each player must purchase the raw material necessary to produce and sell product at the best market price possible. Prices fluctuate according to supply and demand. Make the most profit for your corporation and become Chairman of the Board! Handsome case contains price level board, dry erase marker and eraser, tally score sheets, raw material certificates, play money, and complete instructions. For 2 to 6 players ages 12 and up. | $27.72 | |
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Facts in Five:
Reintroduction of the most popular Bookshelf
Game from 3M (and later Avalon Hill) in the 1960s; a classic fact-filled
game. Get your friends together for a die-hard trivia challenge. Players
must name five members of five categories before their time runs out. For
example, can you name Presidents starting with the letters P, B, G, T and W?
It's harder than it looks! Invented by Rick Onanian, this classic is played
throughout the world. Our take: This is one of our favorite games. It is the forerunner of Scatergories, Trivial Pursuit, and, for that matter, all "party" / trivia games. It can be played by 2-5 players (more in teams). One unique feature is that play will gear itself to the players involved. It can be as hard or easy as those playing choose to make it. Everyone plays at the same time, so no sitting around waiting for turns. Each game (or round) takes only 5 minutes. Welcome back to a true classic. | $27.72 |
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Fish EAT Fish :
In a wave of challenges and bluffs, players compete for control of the sea.
Play your cards right, and watch your stack of fish grow. But just when you
think you’re the big fish... a bigger fish comes along. Gobble up the most
fish and you win! • 8 to Adult • 2-5players • Minutes to learn • 20-30 minutes per game DESIGNER: REINER KNIZIA | $15.40 | |
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Frag: is a computer game without a computer. It's a "first-person shooter" on a tabletop. Move your fighter
and frag your foes; draw cards for weapons, armor, and gadgets; move through the blood spatters to restore
your own health! If you die, you respawn and come back shooting! Easy to learn, fast-moving, fun . . . play tested at a Florida convention, and the crowd got so big and noisy they had to move the group! For 2-6 Players. Includes two different play maps, counters and figures, plastic bases, cards, and rules.$35. | $26.95 | Temp sold out |
![]() | Gulo Gulo: Gulo junior was caught by the lady vulture while attempting to steal one of her eggs and has now been arrested. There is only one thing left to do: get the family together and search for the little bugger, but they cannot resist passing a nest without stealing an egg. Whoever jumps the furthest, gets to Gulo junior first and can win the game. 2-6 players, aged 5 +; length: 30 minutes; authors: Kramer, Grunau & Raggan. This is a fun (and funny) offering from the award winning Kramer, and in our opinion, one of his best. | $26.95 | Sold Out |
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Greed Quest: (Steve
Jackson Games) Three to six players race to
the bottom level of the dungeon to grab The Hoard. Now all you have to do is
get out of the dungeon with it . . . and everyone else is between you and the
exit! This is a fast, unpredictable game, easy to learn and fun for all ages, with lots of quick replay value. | $19.98 | Sold Out |
Axis & Allies, Axis and Allies, Axis & Allies: Europe