
Designer & Family Strategy Board Games A-G
Designer Games H-R
Designer Games S-Z
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![]() | Betrayal at House on the Hill Board Game: This fun and suspenseful spooky game is a new & chilling experience almost every time you play – you and your friends explore “that creepy old place on the hill” until enough mystic misadventures happen that one of the players turns on all of the others! Hours of fun for all your friends and family. Designed for 3–6 players aged 12 and up, this board game features multiple scenarios, a different lay-out with every game, and enough chills to freeze the heart of any horror fan. This game includes the following components: 6 pre-painted plastic Character miniatures and corresponding Character cards, 80 cards (Event, Omen, and Item decks) , Rulebook, Traitors Tome booklet, Secrets of Survival booklet, Game dice, 45 Room tiles, Over 100 game tokens | $44.66 | |
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Dungeons & Dragons
Castle Ravenloft Board Game:
An exciting D&D™ boardgame for 1–5
players. The master of Ravenloft is having guests for dinner—and you
are invited! Evil lurks in the towers and dungeons of Castle Ravenloft, and only heroes of exceptional bravery can survive the horrors within. Designed for 1–5 players, this boardgame features multiple scenarios, challenging quests, and cooperative game play. Castle Ravenloft includes the following components: • 40 plastic heroes and monsters • 13 sheets of interlocking cardstock dungeon tiles • 200 encounter and treasure cards • Rulebook & Scenario book & 20-sided die Very limited availability through early 2011 | $59.68 | |
![]() | Arkham Horror: The End is Near! The year is 1926. The place is Arkham, Massachusetts. Gateways to places horrible beyond imagination are opening up all over town, releasing hideous creatures into the streets to stalk the night. Worse yet, if enough of these gates open up, then a creature of unfathomable power will be unleashed on the world. Pitted against these overwhelming odds is a small band of investigators determined to beat back the uncaring forces of the universe. They'll have to delve deep into the mysteries of the Mythos and use all of their skills, weapons, and spells if they want to have even a slim chance of success. The classic game of Lovecraftian adventure returns in a new edition afetr almost 20 years! Arkham Horror is a cooperative game for 1-8 players, ages 12+. Game Contents: * 1 Rule Book * 1 Game Board * 1 First Player Marker * 5 Dice * 16 Investigator Sheets * 16 Investigator Markers * 16 Plastic Investigator Stands * 196 Investigator Status Tokens o 56 Money Tokens o 34 Sanity Tokens (10 "threes" and 24 "ones") o 34 Stamina Tokens (10 "threes" and 24 "ones") o 48 Clue Tokens o 24 Skill Sliders * 189 Investigator Cards o 44 Common Items o 39 Unique Items o 40 Spells o 20 Skills o 11 Allies o 35 Special Cards + 8 Retainers + 8 Silver Lodge Memberships + 8 Bank Loans + 8 Blessing/Curse Cards + 3 Deputy Cards * 8 Ancient One Sheets * 20 Doom Tokens * 179 Ancient One Cards o 63 Location Cards o 67 Mythos Cards o 49 Gate Cards * 60 Monster Markers * 16 Gate Markers * 3 Activity Markers * 3 Explored Markers * 1 Terror Track Marker * 6 Closed Markers | $53.90 | |
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Risk
(New 1959 Remake):
The classic game of strategic conquest with
3 ways to play, faster gameplay, and updated map and playing
pieces. Includes gameboard, 7 dice, deck of 42 cards, 5 sets of colored
units, 5 capitals, 15 cities, parts sheet and instructions. For 3 to 5
players. Ages 12+.
Our take: This edition is a remake of the most popular version of Risk ever made. The very large board, cubed wooden pieces (in the clear plastic boxes), original rules & card design is all back the way you remember them. And, the game weighs over 3.5 lbs. Overall, very very nice!! | $37.72 | |
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Risk
(New 2009 Redesign):
The classic game of strategic conquest with
3 ways to play, faster gameplay, and updated map and playing
pieces. Includes gameboard, 7 dice, deck of 42 cards, 5 sets of colored
units, 5 capitals, 15 cities, parts sheet and instructions. For 3 to 5
players. Ages 12+.
Our take: This redo of Risk maintains the same flavor of the original, but plays much faster when using the fast play mode. Rules are included for the classic rules and a third variant as well. Click image to enlarge |
$ $27.49 | |
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Diplomacy (NEW 50th Anniversary Ed.)
The Classic Game of Intrigue,
Trust, and Treachery, now redesigned with crappy pieces (our opinion)!
Still, it's nice to have this wonderful game available again even if in this
format. At the turn of the 20th century, the seven Great European Powers engage in an intricate struggle for supremacy. Military forces invade and withdraw, shifting borders and altering empires with subtle maneuvers and daring gambits. Your job is to form alliances and unhatch your traitorous plots as you negotiate and outwit—in a delicate balance of cooperation and competition—to gain dominance of the continent! Your success hinges not on the luck of the dice, but your cunning and cleverness. The 50th Anniversary Edition of Diplomacy contains: * 30" x 20" Game Board * 20 count strategy map pad * 315 army, navy, and national control markers. Ages 12+, for 2-7, but best with 5-7 players; easy to learn but can take a long time to play. Click image to enlarge | $29.87 |
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Facts in Five: Reintroduction of the most popular Bookshelf Game from 3M (and
later Avalon Hill) in the 1960s; a classic fact-filled game. Get your
friends together for a die-hard trivia challenge. Players must name five
members of five categories before their time runs out. For example, can you
name Presidents starting with the letters P, B, G, T and W? It's harder than
it looks! Invented by Rick Onanian, this classic is played throughout the
world. Our take: This is one of our favorite games. It is the forerunner of Scattergories, Trivial Pursuit, and, for that matter, all "party" / trivia games. It can be played by 2-5 players (more in teams). One unique feature is that play will gear itself to the players involved. It can be as hard or easy as those playing choose to make it. Everyone plays at the same time, so no sitting around waiting for turns. Each game (or round) takes only 5 minutes. Welcome back to a true classic. | $27.72 |
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Blokus:
2002 Spiel de Jahres game of the year! Players take
turns placing pieces on the board, each starting from their corner. Each new
piece must touch at least one other piece of the same color, but only at the
corners! The goal is to get rid of all your pieces. The game ends when all
players are blocked from laying down any more of their pieces. Includes one gameboard with 400 squares, 84 game pieces in four bright translucent colors,
and an instruction guide. 2-4 players This is an excellent strategy game that's fun to play & easy to learn. It has the feel of the 3M classic TWIXT & the more recent Ta Yu. |
$29.99 |
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Travel Blokus:
The travel version of award-winning Blokus
modified for TWO players.
The simple rules take less than a minute to learn, yet the game has the depth to challenge both beginners and experts alike. Set includes gameboard (7.5 x 7.5 inches) with
196 recessed squares, 42 game pieces in a storage tray, and guide. | $16.94 | |
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Villa
Paletti: Long ago, a man named
Paletti tried to build the tallest castle in the world but before he could
finish, he ran out of money. He decided to take columns from the ground floor
to construct higher levels above it. The result is his amazing masterpiece,
the “Villa Paletti”. Can you repeat his daring feat? This is a colorful,
wooden game in which players must have a keen eye and a steady hand to keep
building and balancing the structure. One wrong move and it could all come
tumbling down! Game includes Game Platform, 20 Wood Columns, 5 Flat Wood
Platforms, 1 Die, 1 Hook, and Game Instructions. 2 – 4 Players, Ages 6. Winner of Spiel des Jahres, Games Magazine, and other "Game of the Year" awards | $29.64 |
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10 Days in Africa:
You have 10 days (turns) touring by plane, car,
and on foot. Chart your course from start to finish using destination and
transportation tiles. With a little luck and clever planning, you just might
outwit your fellow travelers. The first traveler to make connections for a ten
day journey wins the game. 10 to Adult, 2-4 players, 5 Minutes to learn,
20-30 minutes per game. Contents: 45 Destination Cards, 15 Transportation Cards, 8 Card Holders, 1 Game Board Map & Quick Play Rules. Designed by Alan R. Moon and Aaron Weissblum | $15.40 | |
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10 Days in the USA:
Another destination in the 10-Days Travel Series. You have
10 Days in the USA – Travel the country by jet, car, and on foot. Plan
your trip from start to finish using destination and transportation tiles.
With a little luck and clever planning, you just might outwit your fellow
travelers. The first traveler to make connections for their 10 day journey
wins the game. 10 to Adult, 2-4 players, 5 Minutes to learn, 20-30 minutes per game. Contents: 47 Destination Cards, 16 Transportation Cards, 8 Card Holders, 1 Game Board Map & Quick Play Rules. Designed by Alan R. Moon and Aaron Weissblum | $15.40 | |
| 10 Days in the Europe | 10 Days in the Europe: The latest in the series gives you 10 Days in the EUROPE as you plan your trip by Jet, Car and on foot. | $15.40 | |
![]() | Adam & Eva : (Ravensburger/Rio Grande) In this 2 player game, the players offer each other cards as each tries to get the most valuable apples from the apple trees. Their are four kinds of apples, each with different values. Of course, the players want the highest valued apples, but players also score bonus points when they collect all four of the same value - more bonus points for the lowered valued sets! Author: Aaron Weissblum, Players: 2, aged 12 and up, Length: 30 minutes | $18.99 | |
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Alhambra: The
2003 Spiel des Jahres winner (German Game of the Year award). Granada -- at
the foot of the Sierra Nevada mountains - one of the most exciting and most
interesting projects in Spain of the Middle Ages begins: the building of
Alhambra. The game is easy to learn: only a few rules and you're ready to play
this exciting game. This is the new English language edition Designed by Dirk Henn, for 2-6 players, ages 8+, 45-60 min to play. | $26.95 | |
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The aMAZEing Labyrinth:
New 2003 Edition / Players are dealt cards that represent their goals in the maze. A turn consists
of players moving their piece through any open passage, but they must first shift a row of walls by inserting
the extra tile, so the maze changes every turn.. Often it's possible to reach a goal in one turn; other times it may
prove more elusive! The first player to reach all the assigned goals and return to the starting point wins. 1-4
players; ages 8+; 20 minutes to play. One of our best sellers over the past 23 years.
Box art changed for latest edition. See also Jr. Labyrinth & Labyrinth Card Game |
$23.09 |
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![]() | The ANDROMEDA galaxy wants YOU to invest in their economy, within limits. They have allocated three orbiting centers above each of their important planets for Earth interests. This keeps the Earthlings off their planets and creates competition. To keep the Earthlings from conspiring amongst themselves, they require that all trades be done under their watchful eyes. They also have spies and will eliminate traders who are caught conspiring. Author: Alan R Moon; 3-5 age 10+; 60 minutes | $30.79 | |
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Amun Re: The latest strategy game from Reiner Knizia is set in ancient Egypt. This game is for
players who loved his previous strategy games and have been waiting for another great strategy
game from the good doctor. Players try to outdo each other in building pyramids and growing
crops, but must watch out for floods and droughts along the Nile. 3-5 players, aged 12 +; length: 60-90 minutes; author: Reiner Knizia |
$29.26 |
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Atlanteon:
The undersea city of Atlanteon is under
attack! Take command of an army of aquatic warriors, powerful wizards, and
fantastic water beasts as you battle to control the capital of the deep. Send
your forces to capture the Emperor's palace, Neptune's palace, and the Sea
Hag's tower- but beware! If your king is captured, you'll lose the game. In the tradition of Kingdoms, Maginor, King's Gate, and Scarab Lords, Reiner Knizia continues his brilliant series of board games. Atlanteon is a strategic two-player board game, playable in 20-60 minutes. | $16.17 | |
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Axis & Allies D-Day: It’s June 6, 1944. As Allied forces prepare to storm Normandy’s beaches, the fate of Europe is in your hands as players recreate the largest amphibious invasion in history. Features detailed game pieces including a new blockhouse piece, an extra-large game board, a card deck that adds depth and complexity to play. Axis & Allies D-Day is a stand alone game and the 4th in the Axis & Allies Series. For 2-3 players, it can be played in two hours. Click image to enlarge. | $34.65 | |
![]() | Betrayal at House on the Hill Board Game: This fun and suspenseful spooky game is a new & chilling experience almost every time you play – you and your friends explore “that creepy old place on the hill” until enough mystic misadventures happen that one of the players turns on all of the others! Hours of fun for all your friends and family. Designed for 3–6 players aged 12 and up, this board game features multiple scenarios, a different lay-out with every game, and enough chills to freeze the heart of any horror fan. This game includes the following components: 6 pre-painted plastic Character miniatures and corresponding Character cards, 80 cards (Event, Omen, and Item decks) , Rulebook, Traitors Tome booklet, Secrets of Survival booklet, Game dice, 45 Room tiles, Over 100 game tokens | $38.49 | |
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The Bucket King : Its bucket-cleaning day on the farm and the children and animals are making a game of
it. The children build pyramids with the clean buckets and the animals rush from pyramid to pyramid, trying to
knock the buckets down. In the end, the player who has the strongest pyramid and best uses the animals to
knock down other's buckets will win the game and be crowned bucket king! We has a lot of fun
playing this fast
paced engaging game. Author: Stefan Dorra, Players: 3-6 aged 8 and up, Length: 20-40 minutes 2 LEFT - Now out of print (04/2010) |
$19.25 | |
![]() | Captn Clever: There are nine treasures to be discovered! Simple rules will take 2-4 fearless mariners on an exciting, action-packed adventure. The goal is to plot the best course and bring back a ship filled with a booty of gold and jewelry. Unfortunately, your neighbor is the one who controls your itinerary: each player has to use their pirate talents to send the others on the longest route possible! 2-4 players; aged 6+; 30 minutes; author: Liesbeth Bos | $21.56 | |
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The Carcassonne Series | |||
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Carcassonne:
The very popular Original game. A very clever tile-laying game that's easy to learn and just plain fun to play. Works well with
just 2 or a full complement of 5; ages 10 +; length: 45-60 minutes The southern French city of Carcassonne is famous for its unique Roman and Medieval fortifications. The players develop the area around Carcassonne and deploy their followers on the roads, in the cities, in the cloisters, and in the fields. The skill of the players to develop the area will determine who is victorious. Latest edition w/River Tiles Author: Klaus-Juergen Wrede Highly recommended. WINNER SDJ: GAME OF THE YEAR |
$24.64 |
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Carcassonne EXPANSION; INNS & CATHEDRALS: The expansion offers all fans of Carcassonne new
challenges: The Cathedral triples the value of a city, and the Inn doubles the value of a road - but only when
they are completed. Players may use the new large follower to double their chances of controlling a city, road,
or field. Also included is all necessary material to allow a sixth player to join in the fun. Finally, there are 6 point
tiles to make scoring easier when players score more than 50 points. 2-6 players, aged 8+; length: 30-45 minutes; author: Klaus-Jürgen Wrede. You must have the game CARCASSONNE to use this product. |
$13.48 | |
![]() | Carcassonne EXPANSION, Traders & Builders: This is the 2nd expansion for the award winning Carcassonne Game. 24 new landscape tiles not only offer new terrain such as bridges and bent cities, some tiles also contain goods symbols. Players use these to acquire wine, cloth and grain. Builder tokens are also new to the game -- when placed in a city, a second tile may be played when expanding the city or roads leading from it. Other markers allow you to increase the value of farms. Also included is a cloth bag for the tiles, making it easier to shuffle and draw them during the game, as well as making the game more portable. The expansion has components for 6 players and is completely compatible with the first expansion. Thus, players may play with the original Carcassonne, with Carcassonne and the 1st expansion, with Carcassonne and the 2nd expansion, or with Carcassonne and both expansions! You must have the game CARCASSONNE to use this product. | $13.48 | |
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Carcassonne Kings & Scouts Expansion: Two expansions in one! A 7 card expansion for Carcassonne and a 5 card expansion for Hunters & Gatherers. $5.00; RIO230; 2-6 players, aged 8 +; length: 45-60 minutes; author: Klaus-Jürgen Wrede. You must have the game CARCASSONNE and/or Carcassone Hunters & Gatherers to use this product. | $4.62 | |
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| Carcassonne The River II: There is another river in the Carcassonne region. Like the first river, you can use these 12 tiles to start a Carcassonne game instead of the normal start tile. But, there is more. It can be used with the other river, to make an even longer river to start the game. It has a branch, so you get the effect of two rivers instead of one. Its tiles have some of the features of the larger expansions: Inns & Cathedrals, Traders & Builders, and Princess & Dragon. As always, you need the original Carcassonne to play with it, but you can use bits from the other expansions, too, if you like. 2-6 players, ages 8+, Authors: Klaus-Jürgen Wrede & Reiner Knizia | $4.62 | |
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Carcassonne: The Princess & The
Dragon Expansion:
This expansion moves the game into the realm of
fantasy. The land around Carcassonne is being visited by a dragon, making
life very difficult for everyone. Brave heroes venture forth to face the
danger, but without the aid of the fairies, their chances are not good. In
the city, the princess seeks help from the knights, and farmers build secret
passages to move about undetected by the dragon. For 2 - 6 players, ages 8+, Author: Klaus-Jürgen Wrede You must have the game CARCASSONNE to use this product. | $13.48 | |
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Carcassonne Abbey & Mayor: With this
expansion, the players have new possibilities of strengthening their
influence in the area around Carcassonne. Now traveling merchants transport
their goods to surrounding cities and monasteries. The cities in the
surrounding countryside can increase to a size large enough to elect their
own mayors. Simple farmers build large and wealthy farms and the church
tries to strengthen their influence by establishing abbeys. For 2-6 players,
ages 10+, Author: Klaus-Jürgen Wrede You must have the game CARCASSONNE to use this product. | $13.48 | |
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Carassone the Tower:
Now players have the opportunity to build upwards! The lords
of the region around Carcassonne erect towers to strengthen and promote
their power and influence. They employ followers to stand guard on the
towers, watching over the land so they can inform their lords of all who
travel and move throughout the area. Players may capture opponents’
followers, holding them in prison. Prisoner exchange & paying ransom are key
elements, and fans of Carcassonne will enjoy the new tactical opportunities
offered. Also included is a special tower for storing the landscape
tiles, giving players a convenient way to draw tiles during the game. 2-6
players, ages 8+, Author: Klaus-Jürgen Wrede &
Reiner Knizia You must have the game CARCASSONNE to use this product. | $13.48 | |
| Other Carcassonne Games | |||
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New World Carcassonne:
In this latest Carcassonne game, players begin
as the early settlers of the United States did on the east coast of America.
As they explore westward, they build towns, farms, paths, and compete to
score more points than the others players. As exploration moves to the west,
players who are slow to complete the features they have started will find
themselves left behind - with no points! For 2-5 players, ages 8+ When you first open the game, you get the impression that all designer Klaus-Jürgen Wrede simply changed the location from France to America. You'd be wrong. The feel is still Carcassonne but the game play & strategy is quite different. Further, with 2 players NEW WORLD plays very differently than with 3 (or 4, or 5 for that matter). There were 2 places where the rules were a bit vague, but we went with 1 of the 2 possible interpretations that made sense and played on. All in all, a worthy addition to the Carcassonne line. | $ 24.64 | |
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Carcassonne: Hunters and Gatherers:
This is a new game (not an expansion) in the Carcassonne
line. It has new graphics, a new set of components, a theme set in the stone age, and new rules to match the
theme. As in Carcassonne, players place tiles and put game figures on them, but with different strategies and
results. Players have figures that can represent hunters, gatherers, or fishermen and place them in meadows,
forests, or on rivers. There are special forest tiles that give the player who plays a tile completing a forest an
extra tile lay of special tiles with special features. Players will like this game that features the tile-laying and
token placements of Carcassonne with many new twists. Author: Klaus-Jürgen Wrede, Players: 3-5 aged 8 and up, Length: 60 minutes |
$22.98 | |
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Cartagena: The game represents the famous 1672 pirate-led jailbreak from the fortress of Cartagena. It is said
that a game celebrating the great escape became popular in the pirate coves of the Caribbean. Each player has
a group of 6 pirates and his objective is to have all 6 escape through the tortuous underground passage that
connects the fortress to the port, where a sloop is waiting for them. Author: Leo Colovini (Carolus Magnus) Price: $24.95; 2 to 5 players, ages 7 and up; length: 45 minutes This is the newest edition . Box art is different than shown and will be updated soon. |
$19.25 | |
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Dungeons & Dragons
Castle Ravenloft Board Game:
An exciting D&D™ boardgame for 1–5
players. The master of Ravenloft is having guests for dinner—and you
are invited! Evil lurks in the towers and dungeons of Castle Ravenloft, and only heroes of exceptional bravery can survive the horrors within. Designed for 1–5 players, this boardgame features multiple scenarios, challenging quests, and cooperative game play. Castle Ravenloft includes the following components: • 40 plastic heroes and monsters • 13 sheets of interlocking cardstock dungeon tiles • 200 encounter and treasure cards • Rulebook & Scenario book & 20-sided die Very limited availability through early 2011 | $49.97 | |
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Chicken Cha Cha Cha: Today, there is chaos in the chicken yard!!! Today's practice for the chicken cha cha olympics is feather stealing. Each chicken cha tries to catch each of their opponents without being caught themselves. Their reward for catching another chicken is tail feathers. The first chicken to have all tail feathers is the winner! But only a chicken who knows what is in the chicken yard will be able to catch the others and win the game. A chicken with a leaky memory will find himself standing bare-rumped and medalless when the prizes are distributed. 2-4 players, aged 4 +; length: 20 minutes; author: Klaus Zoch. | $35.78 | |
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CITADELS: Nominated for the SDJ Game of the Year in 2000, Citadels has finally arrived in an English
language edition. A wonderful game of bluffing, deduction, and city-building. Players seek to be the first to
complete a grand city of their own. Players secretly take the roles of either the King, Magician, Architect,
Assassin, Thief, Bishop, General, or Merchant and use the powers of such offices to win. As an additional bonus, the English version will ship with 10 new cards designed by the designer Bruno Faidutti himself. These cards feature new locations and new characters to make your game of Citadels even more diverse than the original Euro version. | $19.98 | |
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Crocodile Pool Party: The crocodiles are loose in the luxurious hotel swimming pool! Just seconds ago, the vacationers were enjoying the cool water of the pool, but what is that? A crocodile has just entered the pool - and now there is one less swimmer! Wow! There's another croc - and another - and another. As the number of crocs in the water increases, the number of swimmers drops! But, the crocs hunt not only the hapless swimmers, but also other crocodiles. Thus, all in the pool strive to save themselves! The player who brings the most swimmers and crocs to the safety of the end of the pool, will win the game! 2 players, aged 8 +; length: 20-30 minutes; author: Rudi Hoffmann. |
$19.98 | |
![]() | Dante's Inferno: New from the makers of "Zombies". The object of the game is to rescue enough sinners (resources) to gain entry to the 9th Circle of Hell and defeat Lucifer while preventing the other players from doing so first. Includes 81 tiles, 44 figures, 2 dice and a bunch of tokens. 3-6 players, 60-90 min. to play (some say as much as 2.5 hours with 5-6 players), ages 12+ | $24.64 | |
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Dixit:
Each player in turn plays the storyteller. He or she is
given a single picture card, while the other players get a hand of six
picture cards. The storyteller says a sentence or a word connected to his picture, then each player chooses one of his pictures that fit the storyteller's description. All pictures are collected, shuffled & showed face up. Every player must then decide which picture was the storyteller's. For 3-6 players, ages 8+, play time 30-50 mins. Time can be adjusted by playing first player to 10-15 or ?? points wins. Awards: Game of the Year 2010 ((Spiel de Jahres) DIXIT is most like Apples to Apples, using the scoring system of previous SDJ winner Barbarossa'. The art work on the cards is quite attractive, and the storyteller's card descriptions can get very creative. |
$ 29.99 |
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Dixit 2 |
Dixit 2: All new set of cards which, when added to the original game, doubles the # of picture cards in the game. Very nice artwork! | $ 24.99 | |
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Domaine: An intriguing new game of domain building by the creator of The Settlers of Catan. The king's
realm falls into anarchy and chaos. The lords of the kingdom struggle to improve their place and standing. New
borders are drawn, and expanded through strength of arms and subtle maneuver. Each duke seeks to establish
a claim over the most valuable parts of the kingdom before the king finally returns... In the dark of the Middle Ages, control of the land was the key to wealth and power. Can you control enough territory to become the most prestigious duke before the kings return? With the love for detail that has distinguished all of his designs, Klaus Teuber has created a game that is easy to learn, yet offers enough strategic depth to draw players back again and again. 2 - 4 players, Time to Play: about 1 hour, ages 12+ |
$39.96 | |
![]() | Dragon Delta: Very easy to learn, fast paced family game that's loads of fun. The object is for each player to cross the delta. To do this you must place stones (wooden disks) at various locations on the board and then lay planks on the stones. Be careful not to fall in the water or you'll end up back where you started. Other players can steal your planks, stones or just harass you. 2-6 players, ages 10+, 20-30 minutes. Named to Games 100 list for 2001. $29.99 | $23.09 | |
![]() | Elfenland: Young elves must pass a very special test before they are accepted as grown-ups. They have to visit as many famous towns in Elfenland as possible, using the common types of transportation: dragons, unicorns, giant pigs, elfcycles, and more. These types of transportation, however, are available in limited numbers and can only be used in specific regions. Thus, an exciting race starts among the elves to find out who will make the best use of the transportation. Visit the most towns to win the game. Author: Alan R Moon; 2-6 aged 10+; 60 minutes. Game of the Year 1998; $39.99 | $35.38 | |
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Empire Builder is as easy as connecting the dots. Players draw tracks with crayons on an erasable board
and operate a rail empire in an effort to accumulate the most money. The new revision's map now has all of
Mexico included and more of Canada, with corresponding loads and events. Every game is different, with
players creating a new strategy and delivering a variety of goods across the continent. Players learn the
locations of cities, states, mountains and rivers of N. America. For 2 to 6 , ages 12+ See also EuroRails & Lunar Rails Box artwork changed for latest edition |
$33.64 |
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Eurorails: Based on the award-winning Empire Builder game system, it allows players to amass fortune and
power by picking up commodities from cities that produce them and delivering them to cities that need them.
Efficient rail lines and effective laying of track means larger fortunes for the players. Players use erasable
crayons to lay track between major European cities and use the European Currency unit (ECu) as money to
purchase routes. The coated game board allows players to draw routes between the cities and still be able to
wipe the board clean after every game. In response to popular demand, rules are available separately in French,
German, Italian, and Spanish, with many more language translations in progress. For 2 to 6 players, ages 12 to
adult. Box artwork changed for latest edition | $33.64 | |
![]() | Lunar Rails: Based on the award-winning Empire Builder Game System, Lunar Rails uses erasable crayons to draw track between Lunar cities on a landscape that offers it's own unique problems. The specially-coated game board lets you wipe it clean after each game, so every time you play the experience will be different! You get to decide on the best way to lay track to take advantage of the options before you! For 2-6 Players, Ages 12 and up. | $29.26 | |
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![]() | El Grande (Decennial): Player's main weapons are the attendants to the king: the Caballeros. The Caballeros are recruited from the provinces, and deployed to gain power. With cunning and deceit, you must wage a struggle for power, sending the Caballeros openly into the regions and secretly to the Castle. Although this strategic game requires subtle strategies, it is easy to learn. EL GRANDE is both beautiful and practical, making the game a pleasure to play every time. 2-5 players age 12+; 60-90 minutes | $49.89 |
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![]() | In EVERGREEN, as concert organizers, players use influence cards to obligate artists to appear at their concerts. The amount an organizer earns for a concert depends on how many artists perform and their popularity which in turn depends on their hit records and the ebb and flow of their draw power. Each player must organize three concerts of their own and participate in the final concert. 2-6 players age 12+; 20-30 minutes to play | $23.09 | |
![]() | Executive Decision: The original (3M / Avalon Hill) business management game from legendary game inventor Sid Sackson is back-ready for today's game player. Each player must purchase the raw material necessary to produce and sell product at the best market price possible. Prices fluctuate according to supply and demand. Make the most profit for your corporation and become Chairman of the Board! Handsome case contains price level board, dry erase marker and eraser, tally score sheets, raw material certificates, play money, and complete instructions. For 2 to 6 players ages 12 and up. | $22.94 | |
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Facts in Five:
Reintroduction of the most popular Bookshelf
Game from 3M (and later Avalon Hill) in the 1960s; a classic fact-filled
game. Get your friends together for a die-hard trivia challenge. Players
must name five members of five categories before their time runs out. For
example, can you name Presidents starting with the letters P, B, G, T and W?
It's harder than it looks! Invented by Rick Onanian, this classic is played
throughout the world. Our take: This is one of our favorite games. It is the forerunner of Scatergories, Trivial Pursuit, and, for that matter, all "party" / trivia games. It can be played by 2-5 players (more in teams). One unique feature is that play will gear itself to the players involved. It can be as hard or easy as those playing choose to make it. Everyone plays at the same time, so no sitting around waiting for turns. Each game (or round) takes only 5 minutes. Welcome back to a true classic. | $27.72 |
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Fish EAT Fish :
In a wave of challenges and bluffs, players compete for control of the sea.
Play your cards right, and watch your stack of fish grow. But just when you
think you’re the big fish... a bigger fish comes along. Gobble up the most
fish and you win! • 8 to Adult • 2-5players • Minutes to learn • 20-30 minutes per game DESIGNER: REINER KNIZIA | $19.94 | |
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Frag (Gold Ed.): is a computer game without a computer. It's a "first-person shooter" on a tabletop. Move your fighter
and frag your foes; draw cards for weapons, armor, and gadgets; move through the blood spatters to restore
your own health! If you die, you respawn and come back shooting! Easy to learn, fast-moving, fun . . . play tested at a Florida convention, and the crowd got so big and noisy they had to move the group! For 2-6 Players. Includes two different play maps, counters and figures, plastic bases, cards, and rules.$35. | $27.56 | |
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Greed Quest: (Steve
Jackson Games) Three to six players race to
the bottom level of the dungeon to grab The Hoard. Now all you have to do is
get out of the dungeon with it . . . and everyone else is between you and the
exit! This is a fast, unpredictable game, easy to learn and fun for all ages, with lots of quick replay value. | $19.86 |
Axis & Allies, Axis and Allies, Axis & Allies: Europe