Card Games (Page 1)
Card Games Page 2 (N-Z)
Playing Cards
Tarot Decks & Fortune Telling Cards
Dice Games
Dice
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Ligretto Blue: is a fast-moving card game, where you must get rid of your stacks as quickly as you can to be the winner. You must have fast hands and quick thinking, as the need for speed is key in this color stacking card game! All players play at the same time, so there’s no down time! Add different colored sets for a lightning fast game for up to 12 players!
For 2 to 4 Players, 10 Minute Playing Time, Ages 8 to Adult
Contents:
160 Playing Cards and Instructions in English, Spanish &
French |
$ $9.97 |
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Ligretto Red: Start with any set and play with 2-4 players. Add any other set, and you can play with 2-8 players. With all 3 sets, purchased in any order, you can play with 2-12. |
$ $9.97 |
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Ligretto Green: Start with any set and play with 2-4 players. Add any other set, and you can play with 2-8 players. With all 3 sets, purchased in any order, you can play with 2-12. |
$ $9.97 |
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RAGE: The outrageous
card game is back! RAGE starts with ten cards. Then hand by hand, the number
of cards (and options) reduces until at last, you only have ONE card!
Players record the number of tricks they plan to take each round; scoring
points for their accurate bidding. Sound easy? The outRAGEous action cards
will keep you guessing! Includes 108 cards and instructions. Ages 8+, 2-8
Players | $7.70 |
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When someone shouts SET, everyone checks to see if
they have discovered three cards that form a SET from
the twelve laid face up on the table. If correct, they are one point ahead, and dealer lays out three more
cards. The search starts again and all play at the same time. SET has two
features that particularly stand out:
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$ $9.97 |
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SET Transparencies
New 2008:
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$ $14.98 |
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![]() | SET Cubed New 2008: Imagine SET meets Scrabble... Set Cubed is a turn based game that challenges a player's ability to identify SETs between the dice in their hand and those already on the board. Create SETs up, down and across the board, the more SETs you create, the higher your score. As the number of dice on the board increases so do the possible SET combinations. Rack up points by using BONUS SQUARES & the WILD die! For 2-4 players, ages 8+ | $18.87 | |
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1*2*3 OY : Includes rules for 10 fun and educational math games. With the optional use of
addition, subtraction, multiplication and division, it will offer challenge and help to any level of the
players. Each game is clearly defined by difficulty and speed. The cards range from zero to sixteen and
include five wild OY! cards.
| $9.98 | |
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A*B*C OY : The companion game to 1-2-3 OY! contains EIGHT surprisingly adaptable, fun games
for any age or ability level, only these games are word, spelling and alphabet based. You can even
learn languages using the blank cards included to make your own foreign alphabet. Suitable for
preschool through adult, the games are easily adjusted to suit the needs of any player. The deck
contains 120 coated cards in a brilliant four-color design which includes both capital and lower case
letters. Instructions are in English, French and Spanish and include comprehensive information for
parents and educators, but more than educational, we found the 8 included games fun to play. |
$9.98 | |
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Adverteasing
Card Game The classic game recalling ad slogans and jingles is back in this exciting travel game as players try to match products and companies with familiar advertising gems of the past and present. Includes 108 playing cards with over 300 trivia questions. This is the card game version of the hit board game that sold over 1 million games in the 1980s. Ages 12 & up. |
$5.97 | |
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| Aquarius features three types of cards: Elements, Goals, and Actions. Element cards are played kind of like dominos, with each player trying to win by connecting seven panels of one particular element. Goal cards determine which element each player is going after, and Action cards allow players to shake up the action in five different ways. The game is fast, fun, colorful, and easy to learn. 60 full color playing cards, for 2-5 players, ages 8 and up. $11 | $8.47 | Sold out |
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Alien Hotshots: Hey, Transgalactic Hackers! Join the Odds and the Evens in their interstellar
struggle to bring peace to the universe. Like the classic game of war, the highest card takes each hand.
You win by capturing all the cards and sending your opponents into orbit. Ages 8+, 2-4. $10.99 Awards: Oppenheim Toy Portfolio Gold Award 1998 A GameWright Game | $9.97 | |
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![]() | AUTHORS : Each deck includes color portraits of 13 honored individuals and highlights their achievements. Includes instructions. Suitable for most card games. | $5.97 | |
![]() | American AUTHORS : Each deck includes color portraits of 13 honored individuals and highlights their achievements. Includes instructions. Suitable for most card games. | $5.97 | |
![]() | American Women AUTHORS : Each deck includes color portraits of 13 honored individuals and highlights their achievements. Includes instructions. Suitable for most card games. | $5.97 | |
![]() | Composers : Each deck includes color portraits of 13 honored individuals and highlights their achievements. Includes instructions. Suitable for most card games. | $5.97 | |
![]() | Inventors : Each deck includes color portraits of 13 honored individuals and highlights their achievements. Includes instructions. Suitable for most card games. | $5.97 | |
![]() | Scientists : Each deck includes color portraits of 13 honored individuals and highlights their achievements. Includes instructions. Suitable for most card games. | $5.97 | |
![]() | Famous Women in American History : Each deck includes color portraits of 13 honored individuals and highlights their achievements. Includes instructions. Suitable for most card games. | $5.97 | |
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![]() | BABEL: Mesopotamia was home to many tribes and many golden ages. During its season, a tribe would start new temples or continue working on temples begun by other tribes. Thus, the temples grew more beautiful and eventually reached so high they seemed to touch the sky, but natural and man-made disasters could bring the temples down. When this happened, the craftsmen began anew, moved to work on other temples, or just went home. Even with such setbacks, the temples continued to grow toward the sky as the players worked to complete these monuments. There are several ways to win, but all are based on the total number of temple layers a player has built. Authors: Uwe Rosenberg and Hagen Dorgathen, Players: 2 aged 12 and up, Length: 45 - 60 minutes. | $19.98 | |
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Birds, Bugs and Beans: Players toss cards into the center waiting for a chance to catch the
animals. Whenever a Bird, Bug or Bean shows up, you'll have to act fast. You've got to "tweet" for the
birds, "clap" for the bugs, and "toot" for the beans. First player to react catches the animals. It all gets
a bit loud as everyone tries to tweet, clap & toot at the same time, creating a jungle atmosphere. There
are optional rules for adding even more noises to the zaniness. Another game, like "First Hand"
(above), that is geared to children (AND demented adults. ;) 2-6 players, ages 6+, playing time is 10-20 min. From R&R Games |
$8.43 | |
![]() | Blink: NEW! A lightning fast game where two players race to be the first to play all of their cards. Using sharp eyes and fast hands, quickly try to match the shape, count, or color on the cards. Be the first player out of cards, and win! Fast and portable, Blink, nominated for the prestigious Spiel des Jahres award for Game of the Year in 1996, is now available with English rules. Ages 7 to Adult, 2 players. Minutes to learn, $10 | $7.70 | |
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Bohnanza: This great game is about planting, trading, and selling beans - 11 kinds of beans. Players
try to collect large sets of beans to sell for gold. There is limited growing space and always new beans
to plant. To avoid planting unwanted beans, players trade them to other player who want them for
their bean fields. Author / Inventor: Uwe Rosenberg ; 2-7 players aged 10 and up; length: 45 minutes Regular Price: $14.99 | $15.40 |
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Bohnaparte:
(Expansion for Bohnanza) Unrest in Beanland. Bean princes in all parts of the land are trying to conquer foreign villages and cities. They use the profits from their bean sales to finance their attacks. At the end of the game, bean thalers have no value. Instead, players only score the lands they control as victory points. Thus, the most powerful bean prince is crowned Bohnaparte of Beanland. A new and exciting expansion for the great BOHNANZA game! Author: Hanno Girke & Uwe Rosenberg. Players: 3-6 aged 12+ You must have the Bohnanza Card Game to use this expansion |
$12.94 | |
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High Bohn Plus:
(Expansion for Bohnanza) This expansion contains new game variants and two new bean types, the Cognac bean and the Field bean. With High Bohn, the players may spend their thalers on buildings located in Virginia City. These building have attributes that give the players new tactics for winning. The Plus part of this expansion adds order cards which allow players to earn extra thalers when they can fill very specific orders. Authors: Uwe Rosenberg & Hanno Girke. Players: 3-7 aged 12 and up You must have the Bohnanza Card Game to use this expansion | $12.94 |
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![]() | Bzz Out: The hive's alive with bzz-y bees. If you have the highest card, you collect a honey pot. Or if lucky, a Honey Bear will nab one for you. Got a low number? Try swapping for a higher card, but you might get stung by a Bzz Out card. Be the first to get your hands on 4 honey pots. An entertaining card game that teaches about numbers and counting. Children learn about the relationships between numbers and practice counting skills. Players also learn some basic probability and strategic thinking skills. Ages 4+, for 3-6. A GameWright Game | $8.46 | |
![]() | In Caesar and Cleopatra players use their influence and special actions to win patricians to their side. When a vote is called, the player with the larger influence wins the voice of a patrician. Each voice brings one victory point. There are also points for the majority in a patrician group, for the influence of a whole group and for a secret bonus. Whoever earns the most victory points wins the game. Author: Wolfgang Lüdtke 2 players aged 10+; $19.99 | $19.98 |
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| New!! Cootie Card Game | Cootie Card Game
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$4.62 | |
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Cheater: Ages: 7 to Adult Get ready to bend the rules! This fast, thrilling and unique card game is made-for-all-ages. The object is to spell "C-H-E-A-T-E-R" in one of four color suits. On each turn, roll the dice. Roll doubles and you become the CHEATER...for now. Players, watch out! The CHEATER plays by a different set of rules. If you're not the CHEATER, use action cards to get ahead, protect your hand or BUST your opponent's hand. It's awesome, and honest-to-goodness fun! For 2 to 4 players. | $7.70 | |
![]() | Checkout (a New GameWright Game): Attention shoppers! Take the express lane to fun in this fast-paced game of visual perception and quick reflexes. You've found an aisle to put the orange cheese and green apples. But now what do you do with the purple eggs?! Race to place all of your groceries in the correct aisle according to shape and color, but don't make a mistake or else you'll have to pay! The first player with an empty shopping cart wins. Ages 6+, 2 - 5 players, Playing time: about 15 minutes | $9.97 | |
![]() | Chez Dork: Welcome to Chez Dork! In this stand-alone card game, you and your friends (up to 6 people) enter the world of John Kovalic's DORK TOWER. Matt, Igor, Carson, and their friends compete to feed their fannish obsessions and collect the games, cards, and other geeky treasures they can't live without. The object of Chez Dork is to get more Stuff, faster, than all your friends. But your particular Obsessions determine what you think is neat at any given time. And a gamer's obsessions can change . . . | $19.25 | |
![]() | Chez Geek by Steve Jackson Games: Beer. Nookie. Roommates. Just another Friday night at Chez Geek, the fun new card game that lets you set up house with your friends -- for as long as you can stand them. Get a job at the beginning of the game, and spend money and time to accumulate Slack points. You can have a party, hang out with friends, dodge losers, and play with the cats. Borrow from your roomies so you can have snacks while you watch TV. What other game gives you points for sleeping? Just look out for the car alarm. Drink, party, and sleep late as you pursue Slack points to win the game. | $13.86 | |
![]() | Chez Geek 2: Slack Attack: Chez Geek is the award-winning card game that throws open the door on apartment life--the cheap booze, the interrupted sleep, the shrieks of your roommate's S.O. Now add even more stress to your living situation with Chez Geek 2: Slack Attack. This 55-card expansion adds new stuff, new activities, new annoying "friends"--and, yes, new nookie!--to the ever-important quest for Slack. You need Chez Geek to use this expansion | $7.70 | |
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Chez Geek 3: Block Party : 55 more cards for Chez Geek! More people coming to hang
out..more crummy jobs.. more pets, more stupid things to do, more food, more weed, and nookie! 4 of
the cards are blank, so you can make the game fit you life exactly. Special
bonus! The box is way
oversized, to hold ALL of your Chez Geek cards. The outside of the box shows the Chez Geek
apartment building . . . take the lid off, and the inner box shows what's happening INSIDE. You need Chez Geek to use this expansion F |
$13.86 | |
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Chomp: A fast-paced undersea world where life is survival of the quickest. Identify the lowest
creature in the food chain then slap it before the other players scarf it down. Big fish chomp little fish
and everyone chomps plankton. Wach out for the ink-squirting octopus and if you spot an electric
eel, get ready for an all-out feeding frenzy! To win, collect all the cards. A great tool to help teach
children about the food chain. Players learn about the hierarchy of ocean species through employing
skills such as visual discrimination and sequencing. For 2-5; ages 6+: 10.99 A GameWright Game | $9.97 | |
![]() | Chrononauts: players are time travelers, with a unique identity and a secret mission. During the game, players travel backwards and forwards through history visiting the great moments of the past. Collect impossible artifacts and priceless works of art (at the moment just before history records their destruction), repair the paradoxes of time travel, and of course, change pivotal events to alter the course of history itself. What if Lincoln and JFK had not been assassinated? And is that the version of reality that you must return to in order to win? Easy to learn, plays fast. 136 full-color cards, rulebook, for 1-6 players, 20-45 minutes; ages 11+; $20 | $23.09 | |
![]() | Chrononauts : Lost Identities Booster Pack: This Chrononauts expansion pack contains 13 new ID cards, plus a new Mission, to mix into your Chrononauts deck. The 55-word character sketches for the new ID cards were chosen from nearly 100 fan-written entries submitted to a Nanofiction writing contest. | $2.31 | Temp sold out |
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Classic Card Game Combo: 4 great classic card games includes Mille Bornes, Pit, Waterworks, and Canasta Caliente, and packaged in a tin. | $19.98 | |
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Clue Card Game: The same great cast
of Clue characters is up to no good and Mr. Boddy is once again, the victim
of foul play. But, in this "Mystery Beyond the Mansion" detectives must
deduce who committed the crime (suspect), how they escaped (vehicle) and
what famous U.S. location they're headed to (destination). Ages: 8 and up Players: 3 to 5 Contains: Deck of Clue Cards, destination markers, detective note sheets and card tray. |
$10.78 | |
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Coloretto: Players draw cards from a card supply in the middle of the table. During the game, the players try to specialize in a few colors, as at the end of the game, a player can score plus points for only 3 colors; the rest score minus points. The more cards a player has of a color, the more points he scores. The player with the most points wins. 3-5 players, aged 8 +; length: 30 minutes; author: Michael Schacht. | $11.55 | |
![]() | The aim of Continuo is to build chains of color from the 42 patterned cards. Selected as a Games 100 Best Game and a Mensa Best Mind Game. Created by Maureen Hiron. Instructions in English/Spanish/French. For 1 to 5 players, ages 5 to adult. $10.99 | $8.46 | |
![]() | To celebrate the first decade of Continuo, Maureen Hiron has created Rhombo Continuo, the one-rule color matching game for the whole family. The vibrantly colored rhomb-shaped pieces add a whole new dimension to this family favorite. For 1 to 5 players, ages 4 to adult. $17.49 | $13.47 | |
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Hexagon Continuo:
Players gets points for matching numbers and/or
colors on as many sides of the hexagons as they can. Matching both color and
number means double score! Highest score wins. Includes 36 hexagons and
instructions. For 1-4 players, ages 8 and up. | $9.97 | |
![]() | Crocodile Pool Party: New entry for the 2 player Kosmos line. The crocodiles are loose in the luxurious hotel swimming pool! Just seconds ago, the vacationers were enjoying the cool water of the pool, but what is that? A crocodile has just entered the pool - and now there is one less swimmer! Wow! Theres another croc - and another - and another. As the number of crocs in the water increases, the number of swimmers drops! But, the crocs hunt not only the hapless swimmers, but also other crocodiles. Thus, all in the pool strive to save themselves! The player who brings the most swimmers and crocs to the safety of the end of the pool, will win the game! 2 players, aged 8 +; length: 20-30 minutes; author: Rudi Hoffmann. | $19.98 | |
![]() | Eddie's Eleven: Eddie the Eagle and a whole flock of his friends want to teach you how to sequence your numbers. The first player has to start by playing Eddie who is number 11. The next player can now play a 12 or a 10 of the same color or another Eddie. If you can't play, you have to draw another card. Be the first to get rid of your cards and you win. Good children's game that the adults won't mind playing. Number of Players: 2 - 6; Time to Play: about 10 minutes; Ages: 6+; Discontinued; limited supply remains $10 | $7.70 | |
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Eureka (A GameWright Game): Dig for the mother lode in this wild adventure mining game.
Roll the die and move your playing piece around the mine in search of precious gold nuggets. Use a
lantern to light the way, but watch out for bears, bats and cave-ins. Be the first player to uncover four
different gold nuggets and "Eureka!"... you win! Ages 6+, 2-4 Players, Playing time: about 20 minute Oppenheim Toy Portfolio Gold Award Canadian Toy Testing Council * * * (Highest Rating) |
$9.86 | |
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Five Crowns: A fast paced ingenious new card game. Its double deck contains 5 suits (the stars are
new), but it has no aces or twos. This unique deck gives you many more options for arranging your
hand into sets and sequences--the challenge is to see them make the right combinations, be the first to
go out, then watch the others scramble as they get one last chance to cut their losses. $11.49 First Class Shipping available; Click here for details |
$9.62 | |
![]() | Flinch: The Original Stockpile Card Game that has been enjoyed since it was first introduced in 1905 - The original game is back as you try to get rid of the 10 cards in your Stockpile, playing them in sequence onto the Play Piles on the table. Also, there are rules for 5 variations, including solitaire and a kids version. Ages 7+, 1 - 8 players. $11 | $9.97 |
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Fluxx Standard Edition: the card game with ever-changing rules! Play begins with the Basic Rules card in the center of the table. Game play progresses following the Basic Rules, and new rules are adapted as they appear. The game continues until someone meets the most recently played goal. Though it sounds complicated it's really quite simple! Fluxx was the winner of a Mensa select Award in 1999, and has spawned a host of other Fluxx games. For 2-6 players, Ages 8+ | $11.94 |
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Family Fluxx:
A smaller, easier, family-oriented version of the
hit card game FLUXX. Includes: 55 card deck with instructions Click on image to enlarge |
$6.93 | |
![]() | Eco Fluxx: An ecologically-themed version of the hit card game Fluxx. Includes: 84 card deck & instructions. | $9.98 | |
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Fluxx Blanxx Booster : Now you can add your own zany ideas to the crazy game of Fluxx! Each pack of Fluxx Blanxx contains a dozen halfway-blank Fluxx cards, several of each type -- complete with standard-issue text and the stripe of color. Just grab your trusty permanent marker and customize the fun! |
$2.31 |
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Monty Python Fluxx: And now for something completely different - it's Monty Python Fluxx! Yes, that crazy card game where the rules keep changing has joined forces with Monty Python to create the Looneyest card game ever! Help King Arthur and his Knights find the Holy Grail! Bring a Shrubbery to the Knights Who Say Ni! Lob the Holy Hand Grenade at the Killer Rabbit with Nasty Big Teeth! Just do it quick, before the Goal changes again! For 2-6 players, ages 10+ | $17.71 | |
![]() | Stoner Fluxx: "A game about Weed, Freedom, & the Pursuit of Happiness".Stoner Fluxx adds a new goal to the card game with ever-changing rules: helping to end marijuana prohibition! The bright green packaging is clearly labeled for Adults, so it shouldn't be confused with the original Fluxx, plus it includes important messages like "Wait until it's legalized" and "Remember, It's More Polite To Say 'No, Thank You' To Drugs." With all-new Keepers and Goals, and on-subject Actions like "Munchie Attack!" and "Uh... What Were We Just Doing?" this game provides plenty of laughs. In short, Stoner Fluxx is a fun new edition of this very popular card game. For Adults, 2-6 players. | $10.78 | out of print |
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Zombie Fluxx: A stand alone game that takes the award-winning Fluxx concept and cranks up the fun with a Zombie uprising. The Zombies arrive in the form of a new type of card, called the Creeper, which hangs around in front of you, preventing you from winning. The good news is you can get weapons and a couple of friends that will help fight the Zombies. The bad news is, your Friends may become Zombies. For 2-6 players, ages 10+ | $13.86 | |
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![]() | The cards in Frank's Zoo feature some very cute animals by Doris Matthäus. It is a trick-taking game played with changing partners over several hands. In each hand, the players try to be the first to get rid of all of their cards. Their scores are based on how early in the hand they get rid of all their cards and what cards they take in tricks. Author / Inventor: Doris Matthäus & Frank Nestel 4-7 players aged 10+ | $11.55 |
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Frog Juice: Cast spells, brew concoctions, melt witches... Use a smidgen of math and a pinch of
probability. Capture cards by matching or adding cards from your hand, then count the ingredients
and measure the powers. A splash of strategy, and the potion is magic! The player with the highest
score wins. Ages 8+, 2-4 players. $10.99 A GameWright Game | $8.46 | |
![]() | GALAXY, from GMT Games, is an intergalactic combat and conquest card game, brought to you by the same design team (Don Greenwood and Reiner Knizia) that created Avalon Hill's critically acclaimed Titan: The Arena. 3-5 players vie for control of the cosmos with bases and entire fleets of spacecraft. Players build and enhance their game position by establishing bases. Once created, they can be reinforced or damaged by transports or assault craft. Players also control ships with unique capabilities, from the reconnaissance function of the lowly drone to the powerful phasers of the mighty dreadnaughts. Warships can also damage bases which may allow base incursions by other players attempting to master a world. Power-brokering and backstabbing are a staple of the game system; play is dictated by silent alliances and hidden agendas as players bank on their neighbors for support to protect home worlds or vanquish enemy strongholds. 2-5 players, ages 12+; 1-1.5 hours to play | $15.40 |
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![]() | Gavitt's Stock Exchange: First printed in 1903, this game rose to become the top selling game in America. This faithful reproduction includes the original rules and marketing literature.is one of the most exciting and popular games ever invented. Deal and trade your cards to corner the railway stock market. From the makers of Apples to Apples, this is the 1st of their Heirloom Games. Ages 7 to Adult, 3-6 players, Minutes to learn & 5-10 minutes per game, comes in a Collectible Tin Storage Box; click image to enlarge. | $9.97 | |
![]() | Splurge on art, real estate, yachts...it's all possible with Get the Goods, where you're a tycoon and it pays to be greedy! For 3 to 5 players, ages 10 to adult. by Alan Moon. $9.99 | $7.69 |
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![]() | Gnumies : Gnumies are several races of alien space-faring creatures who love to party. They have parties as often as possible and invite all their friends, but try to avoid having certain party-crashers as guests. Getting families to come gives players extra points , but allowing gate-crashers in, loses points. Of course, certain guests have special powers which can help or hinder players in their search for the best party. In the end, the player with the best party guests earns the most points and wins the game. Author: David Parlett (Hare & Tortoise), Players: 2 - 5 aged 8 and up, Length: 30 minutes | $11.55 | |
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Gold Digger: New from the makers of Apples to Apples. GOLD DIGGER sets anxious prospectors
on a quest to find their fortunes in gold. Picking the right claims will yield a cornucopia of riches
but
beware of fools gold! The player that outwits all the others, wins! Ages 7 +, 2-5 players, Minutes to
learn, 10-15 minutes to play. Contents: 30 Character Cards*15 Gold Cards*15 Fool's Gold Cards* 6 Mine Cards* 15 Claim Tokens*Quick Play Rule | $7.97 | |
![]() | Grass: Selected in Top 100 Favorites by Games Magazine (1980, 1981, 1982, 1983, 1984, 1985, 1986); The intoxicating card game for 2-6 players. 104 cards, in some ways similar to Mille Bornes. Rules seem like they were written under the influence and it players better with more than 2 players | $12.93 | |
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Guillotine : This humorous card game takes place during the French Revolution. Players represent
rival guillotine operators vying for the best collection of noble heads over three rounds. Each round,
twelve nobles are lined up for the guillotine. The nobles are worth varying points, depending on their
notoriety. 2 to 6 players, ages : 14+, time to play: 1/2 hour | $12.93 |
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Hack Attack : Oh no...a computer virus! In this clever game of strategic moves, be the Virus and
attack your opponent's hard drive, or be the Anti-Virus and scan your system, trying to stay a step
ahead of that wily Virus. Use clever tactics to stop your opponent. Don't let yourself be
Ctrl-Alt-Defeated! The first player to place 3 pieces in a row wins! Ages 10+, 2 Players, Playing time:
up to 30 minutes A GameWright Game | $11.55 | |
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Hacker Deluxe : Finally back in print, this time with the expansion included and all new
components. Can you break into the world's toughest computer systems? Players sail through the
Net, competing to invade the most systems. The more systems you crack, the more you learn, and the
easier your next target is. You can find back doors and secret phone lines, and even crash the systems
your rivals are using. But be careful. There's a Secret Service Raid waiting for you! Designed by Steve Jackson, Hacker requires guile and diplomacy. You must trade favors with your fellow hackers - and get more than you give away. But jealous rivals will try to bust you. Three busts and you're out of the game! Hacker won the 1992 Origins Award for Best Modern-Day Board game, & the expansion won the next year! | $26.94 | |
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Heave Ho : Smilin' Richard Borg's latest is a game for 2, and basically a tug of war using cards. A
player can play cards on either side of the rope: high cards on his side and, naturally, low cards on the
other. With an energetic "heave-ho!", players compare their strengths and move the whisky barrel in
the direction of the strongest team. Beware: both players have access to a handful of tricks! Traitors
can exist on both sides. The rope can break! Or Nessie can join one side to help or feed! Maybe the
best part is the start. You have to be fast as YOU decide which cards will be yours and which go to
your opponent. Aged 10+, Length: 30-40 minutes | $19.98 |
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Hellas : In the land of ancient Greece, called Hellas, the people waged power struggles for control of
the many valuable islands. The combatants faced each other over land and across the seas. In these
battles with sail and sword, the combatants venture forth to discover new islands to fight over. To aid
them in their battles, the combatants often seek the favor of the Gods. Author: Franz-Benno Delonge, Players: 2 aged 12 and up, Length: 45-60 minutes |
$19.98 |
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![]() | Hera & Zeus: Zeus, the father of the Gods, and his wife Hera often disagreed on matters both earthly and Olympic. This time, its a full-fledged feud with both calling upon the other Gods from Olympus and mortals from earth to support him or her against the other. Cyclops, Amazon, Medusa, Hydra, Pegasus, and others joined the feud. The players take the roles of Hera and Zeus and use strategy and cunning to pit their allies against the allies of the other. It is winner take all for control of Olympus! Author: Richard Borg; 2 players ages 12+; 40 minutes. | $19.98 |
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![]() | Hisss : (by GameWright): Build snakes by matching colors from head to tail. Long snakes, short snakes, purple, yellow and rainbow snakes. Finish a snake and add it to your snake pit. The player with the most snakes at the end of the game wins! As each Hisss snake slithers its way across the playing area it introduces color identification and visual logic: Does it make sense to have a snake with two tails and no head? Are those two colors the same or not? Even elementary counting skills come into play during scoring at the end of the game. Family Fun Magazine Toy of the Year Finalist, Oppenheim Toy Portfolio Gold Award. Ages 4+, 2-5 Players, playing time: about 15 minutes, No reading required. | $9.97 | |
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Horse Show : Who will take home the blue ribbonSafari, Felicity, or Marmalade Magic? Pick the
best horse cards from your stable and enter the show. Each event favors some horses and penalizes
others so choose carefully. Special assist cards, like braiding kits and custom saddles, are worth extra
points. Win the most blue ribbon cards and ride to victory! Ages 8+, 2-4 Players, play time 20 minutes Contents: 32 Unique Horse Cards, 12 Assist Cards, 15 Blue Ribbon Event Cards, rules of play; Parenting Magazine's Best Toy of the Year, A GameWright Game A favorite with all the children (and adults) who have tried it. |
$9.97 |
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![]() | IVANHOE: Take on the role of a knight and join the prestigious tournaments at the king's court. Use your cards to win the jousting competitions, or fight with your sword, axe or morningstar. Rally your squires, gain the support of a maiden and play action cards against your opponents. The first player to win four or five different tournaments becomes the overall victor. The game consists of many consecutive tournaments. The player who starts the tournament determines which weapon will be used in it. By Reiner Knizia; 2-5 Players, Ages 12+, 30-60 min to play | $15.40 |
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Kahuna: Players use cards to build bridges between islands. When a player dominates an island
with bridges, he controls the island. Their are three rounds with scoring after each - the total score
wins this fast and fun 2 player game! Author: Guennter Cornett, Players: 2 aged 10 and up, Length: 30 minutes, Suggested Retail: $19.95 |
$19.98 |
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Loot: (a
GameWright Game) Renown game inventor Reiner Knizia has created a highly clever card game that is at once simple to learn and fast to play, while engaging those looking for strategic challenge. We’re particularly fond of the team play version, where you and a partner get to look at each other’s cards and conspire moves. We find that the game’s even more fun when everyone talks in pirate accents when playing. Give it at try and you’ll be hooked.... | $9.97 | |
![]() | Lost Cities: For the daring, there are too many lost cities to seek and explore. Of course with limited resources, players must choose which expeditions to begin and which to leave to others. Those with confidence may have the opportunity to up the stakes: increasing the rewards for success, but risking more. The player who finds the right balance will have successful expeditions. Too many expeditions will yield failure. Too few may guarantee success, but not victory! The prolific Reiner Knizia has designed a rare game here, one that appeals strongly to the hard core fans, and a hit with casual gamers alike. For a 2 player game, this is about as good as it gets. 2 players aged 10+ | $19.98 |
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Lucky Catch : NEW: Cast your line into this fun game of matching and memory. Roll the dice and
to see which sea creature to fish for. Find the tile that matches the dice and keep what you catch. But
be careful what you fish for or else you might come up with an old boot! Ages 5+, 2 to 5 Players,
Playing time: about 15 minutes A GameWright Game | $9.97 |
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![]() | Lunch Money: The Card Game of Merciless Street Fighting. It's a lot like a real fight — only without all that slippery blood. LM is a fast-paced, multi-player card game that combines dark, psychological images with the raw dynamics of a merciless street fight. One set is a complete game that supports 2-4 players. Additional sets may be combined to accommodate even more players! The basic theme is trying to extort $ (Lunch Money) from the other players. (Not for children.) | $14.63 | |
![]() | Lunch Money Sticks & Stones Expansion #1: Adds even more pain and mayhem to the dark, frenetic world of Lunch Money. This long-anticipated 55-card expansion set is designed to be mixed in with the original Lunch Money card game. New weapons like Chunk, basic attacks like Spank and Evil Eye, defenses like Backlash and Hide, and specialty cards like Tantrum, Cooties, and Wedgy. You must have Lunch Money (above) to use this.. | $7.70 | |
![]() | As Pizza makers, players put ingredients on the table. A player may also place an order on the table, thinking the needed ingredients are available. If they are, the pizza is made, if not, disappointment. Thoughtful tactics, a pinch of luck and a pound of memory can bring victory! Mama Mia is a fast, easy, but unusual family card game that will provide an evening's entertainment! Pizza not included...Author: Uwe Rosenberg 2-5 players aged 10 and up - 30 mins. to play. | $11.55 |
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![]() | Mille Bornes: You're in a 500 mile race, and your opponents are waiting to wreak havoc. They drain your tank - do you have a Fuel card? Now it's a flat tire - have you got a spare? Use the deck's special cards to overcome hazards and put obstacles in your opponents' path. Red Lights, Speed Limits, and accidents abound. Ages 8+, 2,3,4, 6 players. BOX ART and Card design changed for 2003, and differs from the picture at the left. | $10.78 |
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Mille Bornes: The Collector's Edition of the Classic Auto Race Card Game. This special Collector's Edition of MILLE BORNES brings back the bright and charming artwork of the original 1962 cards. The 110 cards are poker-sized, the rules booklet is easy to read, and the score sheets are large and convenient - just like they were in the original game! Ages 8 and up; 2, 3, 4 or 6 players; Contains: plastic card tray, 110 poker-sized cards, large format rules booklet, fold-out score sheets. | $17.71 | |
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Mu & More:
This classic from the creative minds of Doris and
Frank is finally available in English. It's a straightforward trick-taking
game with a twist: there cards are in 5 suits ranging from 0-9, with
duplicates of 1s and 7s. Players display cards to bid and may bid even after
passing. When all bidders pass, the highest bidder heads the offensive
partnership and the 2nd highest bidder leads the defensive partnership. A
favorite in Europe for years. 4-6 players, aged 12 +; length: 30 minutes; authors: Doris and Frank. |
$11.55 |
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![]() | Munchkin: Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run. Admit it. You love it. This new card game, designed by Steve Jackson, captures the essence of the dungeon experience . . . with none of that stupid role-playing stuff. You and your friends compete to kill monsters and grab magic items. And what magic items! Don the Horny Helmet and the Boots of Butt-Kicking. Wield the Staff of Napalm . . . or maybe the Chainsaw of Bloody Dismemberment. Start by slaughtering the Potted Plant and the Drooling Slime, and work your way up to the Plutonium Dragon . . . Fast-playing and silly, Munchkin can reduce any role-playing group to hysteria. And, while they're laughing, you can steal their stuff. Reg. $25 | $19.98 | |
![]() | Munchkin 2, Unnatural Axe : You demanded it, and here it is. Created by Steve Jackson and illustrated by John Kovalic . . . 112 more cards for the game of killing monsters and taking their stuff. Play a new race: Orcs! Face foes like the Hydrant and the Tentacle Demons. Equip yourself with dread armor like the Spiked Codpiece. Recruit allies like the Shoulder Dragon. Wield mighty weapons like Druid Fluid, the Catapult and, of course, the dread Unnatural Axe . . . and show them whos the greatest munchkin of all. You need Munchkin to use this expansion. | $13.86 | |
![]() | Munchkin 3: Clerical Errors: has 112 more cards for the best-selling game of killing monsters and taking their stuff. Play a new race: Gnomes! Try on the Bard class. Face the Tequila Mockingbird, the Bad Ass, and the dreaded Auntie Paladin! Equip yourself with amazing items like the Chainmail Bikini and the Stab-A-Matic . . . and show them who's the mightiest, munchkinest dungeon delver of them all. And this set has a special treat. We asked five of our favorite Comic Guys to do one card each. So in this set you'll find: *Phil Foglio's Magnificent Hat *Pete Abrams' Perfectly Ordinary Rabbit * Tom Ricket' s Stick Figure *Jon Rosenberg's Fowl Fiend *Randy Milholland's Redneck Tree! You need Munchkin to use this expansion. | $13.86 | |
![]() | Munchkin Fu: The Munchkins are back! Now the game is chop-socky Hong Kong action. The characters are Samurai, Ninja, Yakuza, and Monks. The foes are mooks, demons, and assorted bad guys from all the worst martial arts films you've ever seen. Collect treasures and learn new styles to build up your character's powers. Kill the monsters, take their stuff, and be the first one to 10th level! Created by Steve Jackson, it is completely compatible with the original Munchkin (and with Star Munchkin, if you're really nuts). Boxed game with 168 cards, rules, and die. This is a complete stand alone game. | $19.98 | |
![]() | Munchkin / (Star Munchkin): The Munchkins are back - but now they're in space! Now they're Mutants, Androids, and Cat People . . . grabbing Lasers, Vibroswords, and Nova Grenades . . . fighting Fanged Fuzzballs, Bionic Bimbos, and the Brain In A Jar. This is a complete game using the best-selling Munchkin rules (with a few new twists like Sidekicks). Yes, it CAN be combined with Munchkin! And, of course, it features the twisted humor of Steve Jackson and the wacky cartoons of John Kovalic. Boxed game with 168 cards, rules, and die. | $19.98 | |
| Mystery Rummy 1 & 2 are out of print | |||
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| Mystery Rummy 3 (Jekyll & Hyde): Based on Robert Louis Stevenson’s 1886 novel, The Strange Case of Dr. Jekyll and Mr. Hyde. This is the 3rd of Mike Fitzgerald's great series, and like most of the others (and for reasons unknown) it will soon be going out of print. For 2-4 Players, Ages 10 to Adult. |
$ $7.66 | |
![]() | Mystery Rummy 4: Al Capone: Experience the mystery of Al Capone and his gang in a time when they ruled the streets of Chicago. The goal is to bust Al Capone and the members of his loyal gang. This 91-card deck is complete with Agent Meetings, Search Warrants, Raids and even Elliot Ness. | $9.24 | Sold out |
![]() | Mystery Rummy: Wyatt Earp, The players are bounty hunters who try to capture the most notorious outlaws of the old west. They do this by collecting and playing sets of cards for the various outlaws. When a player plays a set, he both adds to the reward and improves his chances for collecting the reward for that outlaw. At the end of each hand, players collect money for the outlaws that they helped in capturing. After several hands, the player who has collected the most money in rewards is the winner! Designers: Richard Borg & Mike Fitzgerald; ; for 2-4, ages 12+; 45-60 min; $20 | $19.98 |
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![]() | My Word: The first word game that plays like a party game! All the players quickly search for words while single and double letter cards are dealt onto the table. The first player to call out a word using at least three cards wins those cards. Fast and fun, My Word! appeals to fans of word games and party games alike! Ages 12 to Adult; 2 to 6 players; Minutes to learn; 10 to 30 min per game; Designed by Dr. Reiner Knizia. | $7.70 | |