Card Games (Page 2)
Card Games 1 (A-M)
Playing Cards
Playing Card Accessories
Dice Games
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![]() | Nanofictionary : NEW by the makers of Fluxx. Where are we? Who is there? What's going on? And how is it all going to end? These are the crucial questions each player answers, choosing from the cards they're dealt to tell a very short story. Players combine and recombine Settings, Characters, Problems and Resolutions to create the best story they can, while other players mix things up with wacky Action cards. Everyone votes for their favorites, including onlookers, and the winner is the player who's story garners the most points! Some imagination required. 3-6 players, 30-45 minutes, ages 10 and up | $15.40 | Sold out |
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Nobody But Us Chickens: From a new company with an interesting name, (Diet Evil Games). A bluffing &
strategy card game about chickens and the critters that want to eat them. Click here for an overview of this
wacky and addictive game! For 3-6 Players, Ages 8+, Game Time -- 15 to 30 minutes. For more information, click here. | $11.55 | |
Odin's
Ravens![]() |
Odin's Ravens : Exciting flying races 2 players. Each morning, Odin, the father of the Gods, sends
his two ravens: Hugin and Mugin out into the world to watch over the land. The players try to help
the feathered spies along their way over the various lands of the northern hemisphere. To move the
ravens, the players must play appropriate flight cards from their hands. They may also get help
directly from Odin. With skillful use of the cards, a player can move his raven quickly over the land. Author: Thorsten Gimmler, Players: 2 aged 10 and up, Length: 30-40 minutes | $19.98 | |
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Oh Hell:
The sinfully fun card game from the
1930’s is making a comeback! It’s a game of skill and strategy, combining
elements of hearts, bridge and poker. Try to outscore your opponents by
placing bids and taking tricks. A sturdy, snazzy metallic game box and slick
bidding wheels give this classic a classy touch. Comes with 52 playing
cards, four bidding wheels and instructions. For 3 to 4 players, ages 8 and up. Oh Hell is the game that has spawned best selling copies like Rage, Wizards and many others. This is an improved reintroduction of the original from over 70 years ago. |
$9.97 |
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Once Upon A Time (2nd Ed.) is a game in which the players create a story together, using cards
that show typical elements from fairy tales. One player is the Storyteller, and creates a story using the
ingredients on their cards. They then try to guide the plot towards their own ending. The
other players
try to use cards to interrupt and become the new Storyteller. The winner is the first player to play out
all their cards and end with a Happy Ever After card. Blank cards included to allow you to script your
own endings. Named to GAMES Magazine's Best Family Card Game section in 1997. | $17.71 | |
![]() | Parity, The Othello Card Game: What's black and white and green all over? The new game of Parity--the Othello Card Game! Capture as many disks as possible in each round to win the most Parity cards. With 51 cards to play off of the Centerpiece Card, Parity has a similar strategy as the familiar favorite game of Othello. for 2-4 players, ages 8 and up. | $6.93 | Sold Out |
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Phase 10
Card Game: America's newest card game
craze...a family game that combines the elements of rummy and adds
challenging and exciting twists. Those who complete each of the ten specific
phases advance, but those who do not must try again. Includes booklet of
instructions. For 2 to 6 players, ages 8+ SEE ALSO: Phase 10 Dice Game | $5.97 |
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| Phase 10 DELUXE | Special edition w/cardholder, score pads. $11.99 | $9.23 | Temp sold out |
![]() | Pick Picknic: Game hens, pheasants, ducks, geese, and turkeys seem to be always hungry - never getting enough to eat. In Pick Picknic, a real feast awaits them! The fox is also always hungry and ready to eat, but from a somewhat different menu ... Chickens, geese, and ducks become happily plump when they are able to eat well and often. Such is not different for the clever fox, who will eat all manner of incautious fowl ... At the end of the game, the player who has gotten the plumpest poultry and the most nutritious corn is the winner! A very good children's game. 2-6 Players, ages 6+, Designer: Stefan Dorra | $12.32 | Sold Out |
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Pig Pile : No mud slinging allowed in this fast-paced family game where players compete to corral the
most pigs. Get rid of your cards first and be awarded the prime pile of pigs. Sounds easy, but pigs can
be slippery! The more cards you have, the better your chances of calling out Hog Wash! and clearing
away the deck! But don't hog the cards too long or you'll get stuck. The player with the largest
stockpile of swine after the final round wins. Quick thinking and clever card play determine how high
you'll heap your hogs. 3-6 players, Ages 7+, Contents: 80 cards, 40 Pink Pigs, illustrated Rules (Multiple language translations including French, German, Spanish, and Italian). Created by award winning designer Richard Borg | $14.63 | |
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Pile It:
From the makers
of the best selling Ruckus
card game, Pile It is a high speed flipping & sorting game for 1-4
players, ages 5. Less than 5 min. per game. Players use quick eyes and nimble fingers in a revved-up race to see who can flip and sort their cards the fastest – by color, by number, and then by picture. Packed full of speed, concentration, and competition, Pile it is full throttle fun for the entire family! Awards: Dr. Toy 2007 Best, Dr. Toy 2007 Best Vacation Toy, 2007 National Parenting Publications Award, ASTRA Best-for-Kids 2007 Click image to enlarge | $9.97 | |
![]() | Pit Deluxe: Shout your deal and trade your cards to "corner" the market. Be the first to get all the cards of one commodity, ring the bell, and you'll win the hand. You'll feel like a trader in the pits of the exchange! DELUXE PIT is great frenzied fun. Ages 7+, 3-8 plyrs. 74 Casino Quality cards, silver colored bell. | $13.85 |
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| Pit | Pit (Standard version with out bell) | $10.78 | |
![]() | Power Lunch: Conversation flies in this card game involving well-known personalities at power lunches. Players score points for coming up with creative and plausible reasons why the celebrities in their hand would meet over lunch. Players can meld cards (to earn points) two ways. First, in a traditional rummy/canasta fashion with 3 or more of a kind or a consecutive run of 3 or more of a suit. Second, by convincing the majority of players that three or more personalities would go to a "Power Lunch" and make deals, talk shop, gossip, or participate in any other convincing "Power Lunch" activity. For 3 to 6 players or teams ages 14 to adult. Box cover art may differ from picture at left | $11.55 | |
![]() | Pretty Darn Quick Word Game: (A GameWright Game) Quick! Try to make a word out of the letters SMP. Sound SiMPle? How about PTR. Get the PicTuRe? In this lightning fast party game, it's an all-out race to be the first player to shout out a word using all three letter cards in play. Each round starts with a different set of letters - it's up to you to fill in the blanks. Whoever has the most cards at the end of the game is the WNR! Ages 8+, 1 or more players, Playing time: about 15 minutes | $9.97 | |
![]() | Quiddler is unique because even short words can lead to winning. All ages can compete. There are bonuses for short and long words. Simply combine all the cards in your hand into words. In the first round players get three cards, in the next round four, up to 10 cards in the last. Just words. Just fun. $11.49 | $9.97 | |
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Qwitch : (OR is it SWITCH??) the exciting new game from the makers of Apples to Apples, in which
players race to play cards in sequence. But watch out! Letters and numbers can go up, down, or stay
the same... and switch at any time. Be the first player out of cards, and win! Ages 7 to Adult, 3-5 players, Minutes to learn, Less than 5 min per game OK, this is strange. On the manufacturers order sheet, the picture on the left that they sent us, and even on their website, this game is called QWITCH. But the game the factory sent us, and the one we are shipping, is titled SWITCH, with the same box (except for the "S"), same cards, same rules, same game. | $8.47 | |
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RAGE: The outrageous
card game is back! RAGE starts with ten cards. Then hand by hand, the number
of cards (and options) reduces until at last, you only have ONE card!
Players record the number of tricks they plan to take each round; scoring
points for their accurate bidding. Sound easy? The outRAGEous action cards
will keep you guessing! Includes 108 cards and instructions. Ages 8+, 2-8
Players | $5.97 |
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Rat-a-tat Cat: Rats are high, cats are low... low-down and cool, that is! Put on your poker face,
then draw, swap, and sneak a peek to get rid of rats and make way for the cats. The player with the
lowest score wins. Ages 6+, for 2-6 Awards: Dr. Toy's Best Children's Vacation Products 1996 Mensa Best New Mind Game 1996, Oppenheim Toy Portfolio Platinum Award 1997, National Parenting Publication Association (NAPPA) Honors 1996, Games Magazine Top 100 Game 1997, Canadian Toy Testing Council 2000; | $9.97 |
Sold Out |
![]() | Rider Waite Tarot Deck: The world's most popular tarot deck. Pamela Colman Smith's ability to capture the subtleties of emotion and experience has made the Rider Waite Tarot the basis for the designs of many twentieth century decks. $13.99 | $10.77 | |
![]() | Deluxe ROOK: features a deck of 56 premium-quality, numerical ROOK cards (no face cards) and the unique ROOK Bird Card. Also includes score sheets and the first modern Players Guide, ROOK IN A BOOK - an 80 page book with rules for all popular ROOK variations including "Kentucky Discard" and TOURNAMENT ROOK. You'll find a complete analysis of these variations plus "winning tips" to improve your play. Rules for many other variations are included for: two, three, four, five or six players, plus special children's games. Special bonus: you'll find the first published rules for "BUCKEYE" ROOK and the Hearts-like variation, "AW SHUCKS!" Ages: 7 and up, Players: 1 to 6 | $9.97 | Sold Out |
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| Royalty: The word card game in which Scrabble™ meets rummy. Players form, build, and capture words that offer the highest scoring value. Selected as a Games 100 Best Game! For 2 or more players, or play solitaire. Ages 6 to adult. | $11.55 | |
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Ruckus (New):
Accumulating sets
is the aim of the game, but it's
holding onto them that's the trick! Sets are
worth points, and highest score wins the game. Taking an opponent's set
is easy, but beware: It's not what you take, it's what you keep that
counts. With players matching and stealing sets faster than you can say
"Ruckus," fortunes change quickly. Until the final card is played, it's
anybody's game! Ages 7+
AWARDS
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$9.97 |
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Shout SET and everyone checks to see if you have discovered the three cards that form a SET from
the twelve laid face up on the table. You are now one point ahead, and dealer lays out three more
cards. The search starts again. No turns, so don't wait to pick up the action. Age advantage
minimized; Ages 6 and up. See Ruckus above | $9.97 |
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Slamwich: Flip and stack this clever loaf of cards to build slamwiches and double-deckers. Tomato,
onion, tomato... slap! Get there first and win the pile. The player who collects all of the cards wins.
Parental alert: a sharp eye and fast hand will prevail. Play all out, but the kids will beat you every time!
Ages 6+, 2-6 Players. Awards: Parents Choice 1994, Games Magazine Top 100 Game 1996, Oppenheim Toy Portfolio Gold Award 1996; $10.99 | $9.97 | |
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Snap (a GameWright Game): Enter the dragons' lair! Snap together dragons of all shapes and
sizes in this game of strategy and suspense. The longer the dragon, the higher your score. Rack up
big points when you ally with a tiger. But watch where you connect your tiles for the game can
change in a snap! From simple matching to strategic thinking, it's "lairs" of fun with four games in one.
Ages 6 to adult, 1-4 Players, Playing time: about 20 minutes Awards: Canadian Toy Testing Council * * * (Highest Rating) | $9.86 | |
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Spades: Exciting action, strategy and bidding makes Spades a favorite game in the military and for
the entire family! The Bicycle Difference: Custom cards for the Spades "trump" suit, exciting rules, strategies and games. | $5.38 | |
![]() | TANGOES Puzzle Game - constructed of durable plastic, contains two sets of seven red and blue puzzle pieces with 27 puzzle cards (54 images and solutions). Ages 5 to adult. | $11.55 | |
![]() | TANGOES Additional Card Sets - sets 2, 3, 4 and 5 extend the original game. Each set contains 27 cards (54 images and solutions). When ordering, specify which set you desire in the "special instructions" area of the "Check Out". | $4.61 | |
![]() | Double Tangoes: Twice as much FUN! Twice as many challenges as the original Tangoes! Use 14 puzzle pieces to create 108 NEW and ORIGINAL designs. Two sets of 14 puzzle pieces in raspberry and teal, drawstring travel bag included for on-the-go entertainment. Ages 7 to adult. | $19.25 | |
![]() | Tally Ho: What happens when the hunter becomes the hunted? One player takes the role of the hunters and the lumberjacks; the other takes the role of the foxes and the bears. Both players hunt each other! At first, the forest lies peacefully under the face down tiles. As the players turn the tiles over and move them on the board, the forest awakens and the hunt destroys the serenity of the forest. The lumberjacks cut swaths through the forest to provide hunting fields for the hunters. The bears then use these same aisles to track the hunters and the lumberjacks. The two sides are balanced with luck dominating the early game, but skill taking over at the end. Good hunting! For 2 players ages 8+; Author: Rudi Hoffman Regular $20 | $19.98 | |
![]() | Testimony of Jacob Hollow: What's behind the terrible destruction of the once tranquil town of Castle Bay? Compete against the other players to gain pieces of the puzzle and dodge evil at every turn! Using every tool at your disposal, you'll combat bloodthirsty ghosts, maniac slashers, and horrors beyond the outer edge of reason in a race to learn the awful, mind shattering truth of the Testimony of Jacob Hollow! 120 Cards, 2 sheet rules, 12 dice. Playing time 30-60 min. 2-6 players, ages 13+ (Teen Themes) | $17.71 | |
![]() | The Reef : The coral reef teems with vibrantly colored fish. Neptune has enlisted the aid of the players to breed specific varieties of fish to paint the reef in the colors of the rainbow. First, a player must find a coral card where the parent fish can meet. Then, the player looks for the right parents to produce the fish Neptune wants. All can be found in the waters flowing around the reef. With more reef boats and the right worms, a player is better prepared to succeed in his mission for Neptune. Authors: Christine and Wolfgang Lehmann, 2 players, aged 10+, Length: 45 minutes, | $19.98 | |
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Tichu: A partnership card game using a deck is a 56 card deck which is basically just like a regular 52
card deck plus 4 special cards (Dragon, Phoenix, Dog and 1/Sparrow/Mah Jong). The suits are also
changed to Jade (Green), Sword (Black), Pagoda (Blue) and Star (Red). 3-10 players, age 10+, 30-90
minutes. TICHU is very popular around the world, especially in China. The box states that it is played
by over 642 million Chinese almost every day. There are English rules included and clarification can be
found here. With Bridge, this is our favorite card game.
TWO decks are included in box.. | $11.55 |
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![]() | Time Travel: (US Games Systems) Designed by Mike Fitzgerald (Mystery Rummy Games). Explore the past with this unique fast-paced card game! More than 300 historical facts fuel this exciting journey as players travel forward and backward through the 20th century. Complete with 100 colorful oversized cards, and an easy-to-use time travel indicator to keep track of game play--the 20th Century Time Travel Card Game will bring the whole family to the table to play and join the fun. Instructions included. Ages 8 to adult. | $12.32 | |
![]() | Players in T REX are researchers working to collect as many dinosaur eggs as possible to protect them from meteors that are crashing to earth. Each turn, the players choose to play high cards to collect eggs or low cards to be able to direct future efforts. As some eggs are more valuable than others, the player who collects the most points in dinosaur eggs in the 12 rounds of the game wins. 3-5 age 10+; 45 minutes; $9.99 | $9.24 | |
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Ungame Cards: The Pocket Version cards represent an excellent opportunity for better
communication in the family, the classroom, church, or any small group setting. All versions have
unique questions not found in the Ungame board game. All Ages Version Couples Version Families Version Teens Version Kids Version Ages 5-adult, 2 or more players, $9.95 each. | $8.47 | |
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Waterworks :
New Classic Edition / Complete your own pipeline from valve to spout by connecting
ten pipe cards in between. But watch out for leaks! You'll have to repair pipes, make detours and
spring leaks on your opponents' pipelines to win! The classic Water Works card game by
Parker Brothers, now from Winning Moves. Ages: 8 and up; 2 to 5 players Click image to enlarge | $13.09 | |
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Weatherslam Card Game: A colorful and exciting card game with suits reflecting the four seasons
and their corresponding weather patterns. Selected as a Games 100 Best Game by Games Magazine!
For 2 to 6 players, ages 8+. $10.99 | $8.46 | |
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Are You A Werewolf ?: A mind game for 8-15 players, in which a vengeful group of villagers must figure out who among them is secretly a werewolf (before it's too late...) Each "night" (turn) the werewolf players eat a villager, and each "day" the surviving villagers attempt to rid the town of werewolves by lynching one of their own. The set includes 2 Werewolf cards, 1 Seer, 1 Moderator, and 12 Villager cards, plus instructions. A Great game for a large group. | $3.47 | |
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Wheedle : New from the makers of Apples to Apples. A freewheeling stock trading game where 4-6
players jockey for corporate control. In a flurry of no-holds-barred trading, only the craftiest players
will survive. The first player claiming majority control is the winner. Ages 9 +, 4-6 players, Minutes to learn, 20-30 minutes to play Contents: 61 Stock Cards & Quick Play Rules | $7.97 | |
![]() | Where's Bob's Hat? Bob, game store owner and your host of this site, has a problem; he can't find his hat. A serious problem indeed, and the subject of Alan Moon's NEW trick-taking card game. Players bid to take the most cards in each of three suits OR the fewest cards overall. After each hand, players score or lose points when they make or miss their bids. Finding Bob's Hat can add or subtract from a player's score. A game with lots of laughter and point swings. 3-5 players, ages 10 and up, 45-60 minutes to play. Author is the award winning game designer Alan Moon. | $11.55 | |
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Who's the Ass:
Just as I was winning, the ass appeared! Now I am stuck with a hand full of
cards again! The aim of the game is it to get rid of your cards as fast as
possible. Once done, all other players score negative points. However, beware
of the ass... and do't feel too bad if it sticks on you! Ages 8+, Length: 30
minutes to play. This is designed by the award winning Wolfgang Kramer, handles from 3-12 players, and sells for under $10. How can you lose? |
$11.55 |
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![]() | AKA Oh Hell, Rage, and many other names, it's still one of the best ever. This incarnation is called Wizard. It's a fast paced easy to learn and clever bidding game where the # of cards in your hand and trump change every round. Deck is comprised of 60 cards. For 3 to 6 players, ages 10+. | $8.09 |
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| Wizard Deluxe | This Deluxe version comes with 6 bidding wheels and score pads. | $10.78 | |
![]() | Wyatt Earp, The players are bounty hunters who try to capture the most notorious outlaws of the old west. They do this by collecting and playing sets of cards for the various outlaws. When a player plays a set, he both adds to the reward and improves his chances for collecting the reward for that outlaw. At the end of each hand, players collect money for the outlaws that they helped in capturing. After several hands, the player who has collected the most money in rewards is the winner! Designers: Richard Borg & Mike Fitzgerald; ; for 2-4, ages 12+; 45-60 min; $20 | $19.98 |
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Xactika :
New from the makers of Set. A fast turn game. Each hand
provides a completely new opportunity to come from behind and take the lead.
Even if a player is behind, they can win if the probabilities and their
skill come together. Ages 12 & up, 2-10 Players, 8 rounds of 8 cards, 30-45 minutes to play | $9.97 | |
![]() | Yeti Slalom: The players have teams of downhill snowboard racers and are competing with each other for the coveted Yeti cup. Movement is managed by playing cards to move their racers, but all players also have cards which cause the Yetis, watching from the hills on each side of the race course, to throw snowballs at the racers, trying to knock them out of the race. Thus, it becomes a sort of obstacle course as the racers race down the course as fast as they can, but always on the alert for snowballs. The player to get his entire team across the finish line first, wins the Yeti cup and the game! Authors: Ralf Menzel, Players: 3 - 5 aged 8 and up, Length: 30 minutes | $17.71 | Few remain |
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Zombies : for 2-6 players, features an ever changing map and an ever-growing army of the undead.
Players take turns playing map tiles, placing zombies, running furiously, fighting and generally
creating havoc for the opposition. Combined, this makes Zombies!!! a different game every time you
play it. Time to Play: 1-2 Hours. Ages: 12+ features 30 map tiles, a 50 card event deck, 6 humans, life and ammunition tokens, AND 100 plastic zombies. Also, see this mfrs. new game When Darkness Comes | $16.17 | |
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Zombies 2, Ready...Aim...Scream!: New!! This is the long awaited military base expansion for the
Zombies!!! board game. Adds 15 new map tiles, 30 event cards, new rules and six glow-in-the-dark
plastic zombie miniatures. YOU MUST HAVE THE ZOMBIES GAME (above) to use this expansion. | $12.32 | |
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Zombies 3, Mall Walkers: New! set in a mall!!! This expansion for the original Zombies!!! board game includes 16 new map tiles, 32 new event cards, additional rules (including a new movement system specifically for the mall) and two new scenarios. YOU MUST HAVE THE ZOMBIES GAME (above) to use this expansion. | $12.32 | |
![]() | Zombies 4: The goal of Zombies!!! 4 is to be the first player to successfully "undo" the spell that is making the dead rise. To do this, you need to find as many pages from the Book of the Undead as possible; make it to the cabin and perform the spell before the other players. But, watch out for the "dead" dogs. This standalone expansion, for two to six players, features an ever changing map and an always hungry pack of undead dogs. Players take turns playing map tiles, placing zombies, running furiously, screaming, fighting and generally creating havoc. Zombies!!! 4 can be played alone or combined with any other Zombies!!! set(s). Components: 30 new map tiles, 50 event cards, 6 humans, life and ammunition tokens and 100 PLASTIC ZOMBIE DOGS | $18.87 | |