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Makers of: Ligretto, Killer
Bunnies, Cowabunga, Portobello Market & Sherlock
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Ligretto: Over 5 Million sold worldwide |
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Ligretto Blue: is a fast-moving card game, where you must get rid of your stacks as quickly as you can to be the winner. You must have fast hands and quick thinking, as the need for speed is key in this color stacking card game! All players play at the same time, so there’s no down time! Add different colored sets for a lightning fast game for up to 12 players!
For 2 to 4 Players, 10 Minute Playing Time, Ages 8 to Adult
Contents:
160 Playing Cards and Instructions in English, Spanish &
French |
$ $9.97 |
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Ligretto Red: Start with any set and play with 2-4 players. Add any other set, and you can play with 2-8 players. With all 3 sets, purchased in any order, you can play with 2-12. |
$ $9.97 |
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Ligretto Green: Start with any set and play with 2-4 players. Add any other set, and you can play with 2-8 players. With all 3 sets, purchased in any order, you can play with 2-12. |
$ $9.97 |
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Livingstone
NEW :
(Design by Benjamin Liersch) Africa, 1855...The
Scottish missionary, Dr. David Livingstone, has been researching African
tribes and the flora and fauna of the area. As part of the Livingstone
expedition, your task is to strategically set up tents in various regions,
while collecting gemstones found along the Zambezi River bank. Gain the most
victory points and the favor of Queen Victoria to win!
Contents: 60 Stones, 55 Wooden Tents, 67 Coins, 33 Cards, 10 Dice, 5 Treasure Chests, 5 Scoring Markers, a Wooden Steamboat, a Bag, a Game board and Instructions in English, Spanish & French |
$ $34.65
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Portobello Market:
Contents:
1 Game Board, 96 Wooden market
Stands, 11 Wooden Customers, 1 Wooden Bobby, 20 Action Tokens, 4, Reference
Boards, 1 Bag, 4 Scoring Cubes and Instructions. |
$ $34.65 |
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Ilium:
(Design by Dr. Reiner Knizia) Troy,
1870...The famous archaeologist, Heinrich Schliemann, has discovered
Ilium™ (ancient Troy) and now artifact collectors have rushed to
send archaeologists to excavate the area. Go from one
dig site to the next and try to retrieve the best collection of artifacts.
Careful planning and timing are necessary, as the further down a site
is uncovered, the more valuable the antiquity. Don’t
wait too long, though, or you may end up with nothing!
For 2 to 4 Players 35 Minute Playing Time Ages 8 to Adult
Click image to enlarge Contents: Game board, 50 Artifact Tokens, 180 Wooden Archaeologists, 5 Character Cards, 108 Archaeologist Cards, 12 Wooden Cubes and Instructions in English, Spanish & French |
$ $34.65 |
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Bull in a China Shop: (A Michael Schacht design) Players buy china for their shop, in different colors, but soon your money runs out. The only way to get more money is to let a bull shop in your store, but he will destroy some of the valuables. You can’t avoid the bulls forever, so the trick is to make sure you don’t have what they are looking for, while sending them over to any opponents that might. If you are careful, plan wisely, and take the bull by the horns, you’ll be in the money while your opponents are stuck picking up the pieces!
Contents:
89 Cards, Scorepad and
Instructions in English, Spanish & French |
$ $16.94 |
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Collide-O:
Designed by Maureen Hiron. Collide-O! is a
domino style fast-slapping, color-colliding frenzy of fun! Players
race to rid their stockpiles of cards by slapping down matching colors as
fast as they can – but in Collide-O!, you not only have to match one color,
but two - and in the right order!
Contents:
90 Playing Cards and Instructions in English, Spanish, French & German
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$ $16.94 |
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Cosmic Cows:
Design by
Maureen Hiron. It's
time for the Annual Extraterrestrial Cow-Pulling Contest,
and aliens from all over the galaxy have come to watch the
event! Go head to head with your
cross-cosmos rival to see who can abduct three Cosmic Cows
first! A
bit like backgammon, the number combinations that are rolled
determine the movement of the cows, and each player can
choose which tractor beam to use in order to abduct them. With
a good mix of strategic offensive and defensive maneuvers,
decide which combination of the unknowing bovines to pull
toward your spaceship or away from your opponent's!
The player that pulls three cows into their Win Zone
first is the winner in this dicey game of alien tug-of-war!
Contents:
Game board, 10 Dice, 10 Cow Pawns and
Instructions in English, Spanish & French |
$ $16.94 |
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Cowabunga: (Design by Reinhard Staupe) Ride high on the wave, dodging obstacles as you play number cards to raise or lower the water level. Once the tide gets too high, it starts dropping. Too low, and it goes back up again. Each time the tide changes, somebody gets an obstacle card. If you crash on someone else’s obstacle, it’s wipeout city for you, dude! If you can finish the game with the least amount of wipeouts, you’ll be the big Cow-huna!
Contents: 58
Wave Cards, 21 Obstacle Cards, 17 Cows and Instructions in English, Spanish
& French |
$ $16.94
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Poison:
Design by Dr. Reiner Knizia. The mad doctor has
cooked up something evil in this clever strategy card game. Players choose a
potion card from their hand to add to one of three colored cauldrons, being
careful not to let the pot go over a total value of 13. The player who
causes the cauldron to go over 13 must take all of the cards within it,
trying to avoid taking a potion mixed with poison. Be the player with either
the most or none of any potion and you're safe - otherwise take the risk of
receiving a deadly dose!
NOTE:
This is the same basic game & mechanics as "Baker's Dozen" (above) but
with a substantially different theme and components. |
$ $16.94
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Unspeakable Words:
The Call of Cthulhu Word Game
Designed by James Ernest (Cheapass
Games) & Mike Selinker. A
devious
word game
that will eat at your sanity!
Unspeakable Words
is your basic word / card word game, but with several twists
that make is unique and fun. First, you score points not based on the number of letters, but rather, the number of ANGLES. (An H has 4, while an S or an O have NONE!). Also, you must roll a die after each word you make. It's called a "sanity roll" to see if you have gone crazy in this upside down Cthulhu World. This Sanity Roll does a lot to enhance the game since the you can't automatically win by word memorization.
Contents:
96
Letter Cards, a Twenty-sided Die, 30 Cthulhu Pawns and
Instructions in English, Spanish & French |
$ $16.94 |
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Scary Tales 1:
(Designed by Reiner Knizia) Each Scary Tales box features two challengers,
for a two player game. Additional boxes can be added to your game, adding
new characters and more players to the battle! You can always use any
combination of characters to make a 2-8 player game! In this, Set 1, Little Red Riding Hood faces off against Pinocchio. She's a scorned girl on a mission to prove that you may be able to fool her once, but you can't fool her twice! He's a fibbing, scheming puppet that won't let you pull his strings. They both want to rule over the land, and they've got the drive to win. With the help of their companions, the Woodsman and the Cricket, each of them will be tough to beat. |
$ $11.94 |
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Scary Tales 2:
(Designed by Reiner Knizia) Each Scary Tales box features two challengers,
for a two player game. Additional boxes can be added to your game, adding
new characters and more players to the battle! You can always use any
combination of characters to make a 2-8 player game! Set 2: Snow White vs. The Giant Fee, Fi, Fo, Fum...you don't want to mess with this chum. The Giant can crush his foes with his enormous strength, and he has his Magic Hen on his side, as well. But sly Snow White is no longer her sweet self, and she has some tricks up her sleeve, including the assistance of her Seven Dwarfs. Will the kingdom thrive under the rule of either of these challengers? A battle of enormous proportions awaits! |
$ $11.94 |
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Magic Labyrinth NEW:
The apprentices to the Master Wizard have accidentally lost some objects in
The maze! Now, they must try to collect them before the Master notices that
they are missing. However, this magical maze has invisible walls that the
little wizards keep bumping into, forcing them to start all over again!
Become one of the wizard apprentices and make your way through the Magic
Labyrinth to collect as many of the lost objects as you can. For 2 - 4
players, ages 6+ , 20 minutes to play. .Contents Include: 24 walls, 24 chips, gameboard with underground labyrinth, 4 magnetic magician pawns, 4 metal balls, a custom die, a bag and instructions in English, Spanish and French. This is a very clever game which won the SDJ Children's game of the Year in 2009 and is now available in English. |
$ $26.94
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Baker’s Dozen* (NEW
by R. Knizia): Sort the different kinds of donuts in this clever family card
game. Players choose a donut card from their hand to add to
one of three piles, being careful not to let the total go over a value of 13.
The player who causes the number of donuts to exceed 13 (Baker’s Dozen) must
take all of the cards in that pile, trying to avoid taking any moldy donuts that
may be mixed in with the yummy ones. Be the player with either the most (or
none) of any type of donut and you're safe - otherwise take the risk eating the
old yucky donut!
Contents: 48
Donut Cards, 8 Moldy Donut Cards |
$ $11.94 |
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Catch the Match:
(Design by Reinhard Staupe) An eye-catching, pattern recognition game. There
are 15 cards that each have the same 15 objects. Each object is different
and is in different colors and various locations on the cards. Any two cards
always have one (and only one) object that is exactly identical in color.
All players play at the same time. Be the first to find this pair. If
correct, the player takes one of the cards as a reward. The player with the
most cards, when all run out wins! It is simple to learn while still
brain-stimulating.
Instructions in English, Spanish & French |
$ $9.97
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Secrets of the Sea:
Design by Reiner
Knizia) During each dive, players must decide whether to
take the risk of diving deeper for better treasure, or
playing it safe and staying close to the surface. Use
the unique Mystery Light (very cool) to reveal hidden
objects and search for treasure. But,
watch out! There are sea monsters
lurking in the briny deep. The player
who gathers the most treasure by the end of the game is the
winner!
Contents: Mystery
Light (with 3 Batteries), Game board, 50 Discovery Tiles, 7
Wreck Tiles, 7 Reward Tiles, 2 Dice and Instructions |
$ $16.94 |
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Sherlock: (Design by Reinhard Staupe) As Sherlock goes around and searches the clues, every player tries to remember each of the eight objects hidden in a facedown circle of cards. Sherlock continues to move, as long as the player guesses correctly. When Sherlock travels to a face-up card, the player gets to keep that card. The first player to collect six cards wins!
Card and Instructions in
English, Spanish & French |
$ $9.97
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Chekov Dice Game: Roll the dice and pick two to form a two-digit number to circle on the score pad. This strategic game of 3 in a row may sound simple, but do you have what it takes to cleverly select the best numbers to circle while blocking out your opponent? Quick, fun and easy to learn, this exciting dice game will have the whole gang clamoring for more! Surprisingly addictive.
Contents:
3 Large Customized Dice, Rolling Tin and Instructions. |
$ $9.97 |
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Think Twice:
It’s a dice rollin’ frenzy in this fast and
furious game where you must combine the numbers rolled to match the category
rolled on the large die. Low, Even, Odd, Same,
Different, and High – you don’t have a choice like in some other games.
Of course, you can roll the large die again in hopes of a better
match, but you’d better Think Twice before you re-roll the dice!
The new roll can help you or hurt you in the end!
Once you’ve made you matches, you can step up the odds by rolling the
multiplying die – but are you willing to risk everything to increase your
score?
Contents:
1 Large Category Die, 1 Large Multiplying Die, 6 Small Dice, Rolling
Tin and Instructions. |
$ $9.97 |
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Kinder Bunnies:
A fun-filled
KID's alternative; a card game in which players try to collect as many Bunnies
and Carrots as possible. Five special dice keep the game
rolling as players budget Cabbage and Water to feed their
bunnies and avoid dangerous Safety Hazards. Loaded with
colorful animal characters, activities and interactive game
play, KinderBunnies is a Stand Alone Children's Game AND/or an
additional Booster Deck for the cult favorite Killer Bunnies
Card Game.
Contents: 110 large cards (including Sky Blue Deck and Bonus Sunshine Yellow Deck), 10 small cards, 5 ten-sided dice, & Instructions. |
$ $16.94 |
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Killer Bunnies Blue Starter Deck: Killer Bunnies is a fast paced, action filled card game, in which you must try to keep as many Bunnies alive as possible, while eliminating your opponents' Bunnies. The problem: Your opponents are armed with weapons and will stop at nothing to keep you from winning the game, which can get dreadfully vengeful, horribly nasty, hilariously messy, and just plain fun!
Can you keep from being attacked by the whimsical Whisk or the torching Flame Thrower? Defend your Bunnies with the Magic Spatula, or use a Feed The Bunny card to starve out an opponent! It's off-the-wall strategic fun, where the goal is to survive and claim the Magic Carrot to win the game!
Contents: 165 large cards (including the Blue Starter Deck and Yellow Booster Deck), 36 small cards, 6 twelve-sided dice, & Instructions. |
$ $24.64 |
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Killer Bunnies Red Booster:
Killer Bunnies
are back, and no one is safe with new Red bunnies, each
having a special power! The Red Booster
Deck adds 55 cards to your existing set. Contents: 55 large cards, 12 small cards, a Red twelve-sided die, & Instructions. |
$ $9.97 |
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Killer Bunnies Violet Booster: Killer Bunnies are back again and sporting new Specialty Bunnies, which make taking double turns a snap!
Other fantastic new cards include: Insight to give players a chance to view the top 5 small Carrot Cards, Bunnies In Black to prevent your bunnies from the Beyea Aliens, Low Jack Kojak to annoy opponents by making them return Carrots to Kaballa's Market, and the final four Carrots - now there are 20 to collect! Contents: 55 large cards, 12 small cards, a Clear twenty-sided die, & Instructions. |
$ $9.97 |
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Killer Bunnies Orange Booster: Killer Bunnies are back yet again, featuring even zanier Specialty bunnies and introducing the Pawns (which will reveal the secrets of the P-Cards)!
Other fantastic cards include: Weil's Pawn Shop to give players a chance to buy back bunnies from a third Killer Bunnies market, Double Free Agents to make Bunny Triplets even easier, Selective Disclosure to reveal your opponents' cards before they're played, and Uriel's Machine to counteract any undesired Very Special card! Contents: 55 Large Cards, 6 Colored Pawns & Instructions |
$ $9.97 |
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Killer Bunnies Green Booster:
We don't want to split "hares", but we have no choice with our new Half Color Bunnies. Featuring the weird world of the Zodiac, other fantastic cards include: Snowball which will send a chill down your spine, Fingercuffs to promote teamwork, Leif Carrotson to send your bunnies on a journey around The Bunny Circle, Zodiac Terminator (he'll be back!), and Albino Baby 5000 the world's most powerful radiation protector (and sun tan lotion). Contents: 55 Large Cards, 12 Small Cards, a Twelve-sided Zodiac Die & Instructions |
$ $9.97 |
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Killer Bunnies Twilight White
Booster:
Blast off with a new Bunnies
Booster Deck that definitely contains The White Stuff! Other
fantastic cards include: Calcite Conundrum which doubles the
amount of cards you play each turn, Blue Angels to defend
against airborne dangers, Melding which forces you to
exchange cards, Return to Sender which can save your bunnies
from dastardly fates, and new 50/50 weapons where your only
defense is your feel for the dice! CONTENTS: 55 large cards, 2 colored Pawns, a White twelve-sided die & Instructions |
$ $9.97 |
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Killer Bunnies Stainless Steel
Booster: Regular
bunnies will quiver and quake with the arrival of the Super
Bunnies! These new bunnies give players die roll advantages,
two card plays, and bunny color monopolies! The Stainless
Steel Deck adds higher level Defense Cards, and just a tad
more Cabbage and Water. Contents: 55 large cards, 10 small cards, 4 Red card stands, & Instructions. |
$ $9.97 |
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Killer Bunnies Perfectly Pink
Booster: You'll
shout Anchors Aweigh when you see our new Enlisted Rank
cards. New cards include: Paradise Syndrome to deter all
Roaming Red Run cards, Blanch which turns a regular bunny
into a Free Agent, and Bingo Flamingo to steal Carrots from
an opponent!
CONTENTS :: 55 large cards, a Pink Pawn, a Pink twelve-sided die, a Highest Enlisted Rank card and stand, & Instructions. |
$ $9.97 |
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Killer Bunnies Khaki Booster: The Officer Rank cards have arrive starting with Ensign and rising all the way to Captain! The Wakcy Khaki Booster Deck adds 55 cards to your existing set, a Highest Officer Rank card, and 18 colored chips. Other fantastic cards include: Army of The 12 Bunnies which will hunt you down any hour of the day. Locked iIn which forces the players to use their Top and Bottom Run cards and The Lonely Ranger who roams free! |
$ $9.97 |
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Killer Bunnies Ominous Onyx Booster: Take your bunnies to the far reaches of the Earth to solve the riddle of The Mysterious Places! Discover the near limitless powers of the Extra Super bunnies! The Ominous Onyx booster deck adds a hefty 110 cards to your existing set. Just count the number of bizarre bunnies in this deck including Ambassador Bunny who lives with an opponent, Brundle Bunny who can escape any weapon but gets extremely hungry and Bunny Detroit who can only be attacked by a Mom. |
$ $19.83 |
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Killer Bunnies & the Journey to Jupiter Blue
Starter Set: Venture out to the
dark depths of outer space to find the Magic Carrot and bring it back to
Jupiter, before your opponents. On your journey, you must use bizarre and
silly weapons to fight to keep your Bunnies alive, while trying to destroy
your opponents’ Bunnies. This, of course, can get awfully ruthless,
unpleasantly vicious, hilariously malicious, and more entertaining than you
may have thought possible!
Part card game, part board game and a whole lot of off-the-wall strategic fun - KB Jupiter introduces all new hysterical card references and images, while it brings Killer Bunnies into an entirely new dimension! There’ll be no shortage of wheeling, dealing, bribery and extortion, as you Quantum Hop your way through the solar system, causing carnage, collecting Carrots and cruising through the galaxy on your Journey to Jupiter.
Contents: 173 Large Cards, 53 Small Cards, 9 Gameboard Sectors, 5 Dice, 40 Vouchers, 20 Ships and Stands, 32 Markers and Instructions |
$ $29.99 | |
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Killer Bunnies & the Journey to Jupiter -
Laser Red Booster Deck:
The Journey to Jupiter kicks into
space-warp speed with more deadly Beyea Aliens, more powerful ships and 3
additional sectors of space for your powerful Red bunnies to explore! The
Laser Red Booster Deck includes 55 new cards, 5 new ships, 3 Pineapple
markers, a Red 20-sided die and the planet Saturn!
Contents: 3 Game board Sectors, 58 Large Cards, 5 Ships and Stands, 5 Markers, a Red Twenty-sided Die, the Planet Saturn and Instructions |
$ $19.98 | |